Minke Whale

Minke whales are capable of traveling long distances and prefer to flee rather than fight.

Minke Whale

Huge beast, unaligned

Armor Class: 12

Hit Points: 75 (10d12+10)

Speed: 0 ft., swim 60 ft.


STR   19 (+4)

DEX   10 (+0)

CON   13 (+1)

INT    4 (-3)

WIS   13 (+1)

CHA   10 (+0)


Saving Throws: Str + 4, Dex + 0, Con + 1, Int -3, Wis + 1, Cha +0

Skills: Perception +3,

Senses: Blindsight 120 ft., Passive Perception 13

Languages:

Challenge: 2 (450 XP)

Traits


Echolocation.  The whale cannot use its Blindsight while deafened.

Hold Breath.  The whale can hold its breath for 30 minutes

Keen Hearing.  The whale has advantage on Wisdom (Perception) checks that rely on hearing.

Strong Swimmer.  The whale gains advantage on any roll to resist exhaustion from swimming or to accomplish a swimming maneuver.

Actions


Ram.  Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) Bludgeoning damage.

Credit: Sean Holland

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