Plaster Dragon

A construct brought to life by the magic of cunning and artistically inclined spellcasters, the plaster dragon is a powerful guardian and servant. Its high weight and plaster nature keep it grounded, but offer it no shortage of dangerous abilities. It’s plaster breath batters and slows opponents before it petrifies them with a glare. 

Large Construct, Unaligned

Armor Class: 17 (natural armor)

Hit Points: 119 (14d10 + 42)

Speed: 40 ft.


STR   19 (+4)

DEX   13 (+1)

CON   17 (+3)

INT    3 (-4)

WIS   11 (+1)

CHA   1 (-5)


Damage Resistances: Fire, Bludgeoning, Piercing, and Slashing from nonmagical Attacks

Damage Immunities: Poison, Psychic

Condition Immunities: Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 7 (4,900 XP)

Traits


Construct Nature. A plaster dragon doesn’t require air, food, drink, or sleep.

False Appearance. While the dragon remains motionless, it is indistinguishable from a sculpture. 

Actions


Multiattack. The dragon can use its Statuesque Immobilisation. It then makes three attacks: one with its Bite and two with its Claws.

Bite. Melee Weapon Attack: +7 to hit, range 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, range 5 feet., one target. Hit: 11 (2d6 + 4) slashing damage.

Plaster Breath. The dragon exhales plaster and dust in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 13 (3d8) Piercing damage and 13 (3d8) Bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw also has its speed halved as the plaster impairs its movement.

Statuesque Immobilation. A creature of the dragon’s choice within 60 feet of it that has its speed reduced by its Plaster Breath must make a DC 14 Constitution saving throw or be Restrained as the plaster starts to harden. The Restrained target must repeat the saving throw at the end of its next turn. On a successful save, this effect and the effect of the dragon’s Plaster Breath end. On a failed save, the target is Petrified. If a creature’s saving throw is successful or the effect ends on it, it is immune to the dragon’s Statuesque Immobilisation for 24 hours.

Credit: Ivo

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *