Storm Caller

Huge Beast, Unaligned

Armor Class 14 (natural armor)

Hit Points 115 (11d12 + 44)

Speed 10 ft., fly 60 ft.


STR   21 (+5)

DEX   14 (+2)

CON   19 (+4)

INT   2 (-4)

WIS   11 (+0)

CHA   2 (-4)


Senses Passive Perception 10

Languages

Challenge 5 (1,800 XP)

Traits


Strengthened Hearing. The storm caller has advantage on saving throws against being Deafened.

Actions


Multiattack. The storm caller makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) Piercing damage.

Talons. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) Slashing damage.

Thunderous Shriek (Recharge 6). The storm caller releases a thunderous cry. All creatures within 60 feet of it that can hear it must make a DC 15 Constitution saving throw. On a failed save, a target takes 22 (4d10) Thunder damage and is Stunned until the end of its next turn. On a successful save, the target takes half as much damage and isn’t Stunned.

Credit: Ivo Hoying