Terror Bird

There are many terror birds; these particular ones are about three meters tall, flightless birds with vicious beaks and sharp claws on their feet.  They are pack hunters who grip their prey with their beaks and attempt to dash them to the ground to be cut up by their claws.  While flightless, they are fast-moving, and they can launch themselves away from trouble with a nasty kick.

v. 2024

Large beast, unaligned

Armor Class 12 (natural armor)

Hit Points 75 (10d10 + 20)

Speed 50 ft.

Initiative +3 (13)


STR   18

Mod (+4) Save (+4)

DEX   12

Mod (+1) Save (+1)

CON   14

Mod (+2) Save (+2)

INT    3

Mod (-4) Save (-4)

WIS   12

Mod (+1) Save (+1)

CHA   10

Mod (+0) Save (+0)


Skills: Athletics +6, Perception +3

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 2 (450 XP) PB +2

Traits


Pack Tactics. The terror bird has Advantage on attack rolls against a creature if at least one of the bird’s allies is within 5 feet of the creature and the ally is not Incapacitated.

Actions


Multiattack. A terror bird may make one Beak and one Kick attack.

Beak. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (2d4 + 4) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition.

Kick. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions


Kick and Run. The terror bird moves up to half its Speed from an adjacent target and makes a Kick attack. Hit: Any Opportunity Attack the target makes that round is at Disadvantage.

Credit: Sean Holland / Aaron Miller


Terror Bird

v.2014

Large beast, unaligned

Armor Class: 12 (natural armor)

Hit Points: 75 (10d10 + 20)

Speed: 50 ft.


STR   18 (+4)

DEX   12 (+1)

CON   14 (+2)

INT    3 (-4)

WIS   12 (+1)

CHA   10 (+0)


Skills: Athletics +6, Perception +3

Senses: Darkvision 60 ft., Passive Perception 13

Languages:

Challenge: 2 (450 XP) PB +2

Traits


Kick and Run. When a terror bird is preparing to move away from an adjacent foe, it may use a Bonus Action to take a Kick attack, if it hits, any attacks of opportunity the target takes that round are at disadvantage.

Pack Tactics. The terror bird has advantage on attack rolls against a creature if at least one of the bird’s allies is within 5 feet of the creature and the ally is not incapacitated.

Actions


Multiattack. A terror bird may make one Beak and one Kick attack.

Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) Slashing damage. The target must succeed on a DC 12 Strength saving throw or be knocked Prone.

Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.

Credit: Sean Holland