Huge Beast, Unaligned
Armor Class 11
Hit Points 104 (11d12 + 33)
Speed 30 ft., swim 30 ft.
STR 20 (+5)
DEX 13 (+1)
CON 16 (+3)
INT 2 (-4)
WIS 13 (+1)
CHA 2 (-4)
Skills Perception + 4
Senses Blindsight 15 ft., Passive Perception 14
Languages –
Challenge 5 (1,800 XP)
Traits
Two-Headed. The anaconda has advantage on Wisdom (Perception) checks and on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned, and knocked Unconscious.
Reactive Heads. The anaconda can take one extra Reaction that can be used only for opportunity attacks made with its Bite.
Actions
Multiattack. The anaconda makes three attacks: two with its Bite and one with its Constrict.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) Piercing damage.
Crushing Constrict. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) Bludgeoning damage, and the target is Grappled (escape DC 16). Until this grapple ends, the creature is Restrained, and the anaconda can’t Constrict another target.
Credit: Ivo Hoying
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