Bicephalous Anaconda

Huge Beast, Unaligned

Armor Class 11

Hit Points 104 (11d12 + 33)

Speed 30 ft., swim 30 ft.


STR   20 (+5)

DEX   13 (+1)

CON   16 (+3)

INT    2 (-4)

WIS   13 (+1)

CHA   2 (-4)


Skills Perception + 4

Senses Blindsight 15 ft., Passive Perception 14

Languages

Challenge 5 (1,800 XP)

Traits


Two-Headed. The anaconda has advantage on Wisdom (Perception) checks and on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned, and knocked Unconscious.

Reactive Heads. The anaconda can take one extra Reaction that can be used only for opportunity attacks made with its Bite.

Actions


Multiattack. The anaconda makes three attacks: two with its Bite and one with its Constrict.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) Piercing damage.

Crushing Constrict. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) Bludgeoning damage, and the target is Grappled (escape DC 16). Until this grapple ends, the creature is Restrained, and the anaconda can’t Constrict another target.

Credit: Ivo Hoying

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