v. 2014
Large Beast, Unaligned
Armor Class 12
Hit Points 30 (4d10 + 8)
Speed 50 ft., 15 ft. swim
STR 18
Mod (+2) Save (+2)
DEX 10
Mod (+0) Save (+0)
CON 14
Mod (+2) Save (+2)
INT 3
Mod (-4) Save (-4)
WIS 9
Mod (-1) Save (-1)
CHA 10
Mod (+0) Save (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages –
Challenge 1/2 (100 XP) PB +2
Traits
Kick while you’re down. If the moose moves at least 20 ft. straight toward a creature and then hits with a ram attack on same turn, target must succeed a DC 14 STR save or be knocked prone. If the target is prone, the moose can make one hooves attack against it as a bonus action.
Actions
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage.
Credit: Ivo Hoying/Aaron Miller
Moose
v. 2024
Large Beast, Unaligned
Armor Class 12
Hit Points 30 (4d10 + 8)
Speed 50 ft.
Initiative +0 (10)
STR 18
Mod (+4) Save (+4)
DEX 10
Mod (+0) Save (+0)
CON 14
Mod (+2) Save (+2)
INT 3
Mod (-4) Save (-4)
WIS 9
Mod (-1) Save (-1)
CHA 10
Mod (+0) Save (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages –
Challenge 1/2 (100 XP) PB +2
Actions
Ram. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the moose moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.
Credit: Ivo Hoying/Aaron Miller
