Moose

v. 2014

Large Beast, Unaligned

Armor Class 12

Hit Points 30 (4d10 + 8)

Speed 50 ft., 15 ft. swim


STR   18

Mod (+2) Save (+2)

DEX   10

Mod (+0) Save (+0)

CON   14

Mod (+2) Save (+2)

INT    3

Mod (-4) Save (-4)

WIS   9

Mod (-1) Save (-1)

CHA   10

Mod (+0) Save (+0)


Skills Intimidation +2

Senses Passive Perception 9

Languages

Challenge 1/2 (100 XP) PB +2

Traits


Kick while you’re down. If the moose moves at least 20 ft. straight toward a creature and then hits with a ram attack on same turn, target must succeed a DC 14 STR save or be knocked prone. If the target is prone, the moose can make one hooves attack against it as a bonus action.

Actions


Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage.

Credit: Ivo Hoying/Aaron Miller

Moose

v. 2024

Large Beast, Unaligned

Armor Class 12

Hit Points 30 (4d10 + 8)

Speed 50 ft.

Initiative +0 (10)


STR   18

Mod (+4) Save (+4)

DEX   10

Mod (+0) Save (+0)

CON   14

Mod (+2) Save (+2)

INT    3

Mod (-4) Save (-4)

WIS   9

Mod (-1) Save (-1)

CHA   10

Mod (+0) Save (+0)


Skills Intimidation +2

Senses Passive Perception 9

Languages

Challenge 1/2 (100 XP) PB +2

Actions


Ram. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the moose moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition. 

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

Credit: Ivo Hoying/Aaron Miller