“So there I was, chasing my perp through the streets of Watershine. Next thing I knew, I had them cornered in some back alley way in Hunter’s Row. And lemme tell you, that was the night I found out why the area is called that. I guess my perp was just short enough, the shadows just obscuring enough, because the next thing I knew was a squawk, a startled scream, and the sound of flapping in the air. We’re offering a reward for their capture, but to tell you the truth, once you’re in those Screechling’s claws, you ain’t comin’ back.” Statement made by Avarius Sow, city guard.
The Screechling began as a boss created for a Goodberry Adventure Zine scheduled to release in December. This guy is a white owl, who used a nefarious machine to steal the snow from a small town in Sehrabadd. From that seed, it blossomed into an entire new playable species, exclusive to Sehrabadd.
Screechings are anthropomorphic owl people. They range from white, brown– any kind of owl. They stand on two legs, and are capable of speaking any language the player decides for them. A part of what makes them unique is their Silent Flight trait. Not only does it grant them flight, as is the expectation whenever someone is playing an avian species, but it also gives them stealth checks while flying. That gives the player an extra reason to start flying, even if there’s no geographic advantage for it.
The Ear-Splitting Screech gives the player an alternative to their weapon. Sometimes weapons get stolen or lost. If the player doesn’t have any spells ready, they would usually resort to an unarmed strike. The Ear-Splitting Screech is a great reason for why someone might want to choose this species. It’s a unique melee method that could get someone out of a pinch, and for my “hit and end turn” people out there, is a spell without actually being a spell.
We’re saving the lore for these guys with our planned world book project, but if you’re looking for some inspiration, look no further. Take into account Screechlings’ height. They’re small guys. Does that make them more aggressive, to make up for their elevation difference? Passive like Hobbits? Also think of what real owls act like. They’re considered wise in many cultures. They’re night hunters. Maybe your Screechling character feels more comfortable in a tree hole or nest.
Whatever the case, consider presenting this as an option next time you run a game with your friends. Your players might be looking for something fresh, and the Screechling might be just the thing.
By Inti Navia
Species stats by Ivo Hoying


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