Lure of Alaq’Oatin

The lure appears as a bloated corpse crawling on the beach at night, its legs long rotted away. A tendril juts from its back, connecting it to the unknown horror of Alaq’Oatin beneath the waves.

Medium Aberration, Chaotic Evil

Armor Class 18

Hit Points 297 (35d8 + 140)

Speed 30 ft.

Initiative +7 (17)


STR 19 (+4) (+4)

DEX 15 (+2) (+7)

CON 19 (+4) (+9)

INT 3 (-4) (-4)

WIS 18 (+4) (+4)

CHA 6 (-2) (-2)


Skills Perception +7

Resistances Fire

Immunities Cold, Lightning

Senses Blindsight 30 ft.; Passive Perception 17

Languages Deep Speech, Primordial, Telepathy 60 ft.

Challenge 14 (11,500 XP), Proficiency Bonus +5


Traits


Legendary Resistance (3/Day). If the lure fails a saving throw, it can choose to succeed instead. 

Maddening Presence. Wisdom Saving Throw: DC 17, any creature that starts its turn within 20 feet of the lure. Failure: The target can’t take Bonus Actions or Reactions and subtracts 1d4 from any d20 Tests it makes until the start of its next turn. Success: The target is immune to the lure’s Maddening Presence for 1 hour. 

Unnatural Regeneration. If the lure is defeated, it reforms in 1d4 hours unless all 8 sacrificial chains are in place. 

Actions


Multiattack. The lure uses Psionic Bellow and makes two Sunder attacks.

Sunder. Melee Attack Roll: +9, reach 5 ft. Hit: 23 (3d12 + 4) Slashing damage. 

Psionic Bellow. Intelligence Saving Throw: DC 17, each creature within 60 feet of the lure that can hear it. Failure: 17 (5d6) Psychic damage, and the target has the Incapacitated condition until the end of the lure’s next turn. Success: Half damage only.

Legendary Actions


Legendary Action Uses: 3. Immediately after another creature’s turn, the lure can expend a use to take one of the following actions. The lure regains all expended uses at the start of each of its turns.

Maim. The lure makes one Sunder attack. 

Piranha Surge. Dexterity Saving Throw: DC 17, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 20 (8d4) Piercing damage, and the target has the Blinded Condition until the end of its next turn. Failure or Success: The lure can’t take this action again until the end of its next turn. 

Lightning Strike. Dexterity Saving Throw: DC 17, one creature the lure can see within 120 feet. Failure: 27 (5d10) Lightning damage, and the target has the Stunned condition until the end of its next turn. Failure or Success: The lure can’t take this action again until the end of its next turn. 

Credit: Inti Navia and Ivo Hoying

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