Dolphin

v. 2014

Medium beast, unaligned

Armor Class: 12

Hit Points: 13 (3d8)

Speed: 0 ft., Swim 60 ft.

Initiative +2 (12)


STR 13 (+1)

DEX 15 (+2)

CON 13 (+1)

INT 6 (-2)

WIS 12 (+1)

CHA 8 (-1)


Skills: Perception +3

Senses: Blindsight 60 ft., Passive Perception 13

Languages:

Challenge: 1/8 (25 XP; PB +2)

Traits


Charge. If the dolphin moves at least 30 feet straight toward a
target and then hits it with a slam attack on the same turn, the dolphin can use the remainder of its movement (if any) to swim
by not provoking an opportunity attack.

Hold Breath. The Dolphin can hold its breath for 10 minutes.

Actions


Slam.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1 d6 + 2) Bludgeoning damage.

Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1 d4 + 2) piercing damage.

Credit: Ivo Hoying/Aaron Miller

Dolphin

v. 2024

Medium beast, unaligned

Armor Class: 12

Hit Points: 13 (3d8)

Speed: 5 ft., Swim 60 ft.

Initiative +2 (12)


STR 13 mod/save (+1)

DEX 15 mod/save(+2)

CON 13 mod/save(+1)

INT 6 mod/save(-2)

WIS 12 mod/save(+1)

CHA 8 mod/save(-1)


Skills: Perception +3

Senses: Blindsight 60 ft., Passive Perception 13

Languages:

Challenge: 1/8 (25 XP; PB +2)

Traits


Hold Breath. The dolphin can hold its breath for 10 minutes.

Actions


Slam.  Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1 d6 + 2) Bludgeoning damage. If the target is a Large or smaller creature and the dolphin moved 30+ feet straight toward it immediately before the hit, the target takes an extra 4 (2d4) Bludgeoning damage and can use the remainder of its movement (if any) not provoking an Opportunity Attack.

Bite.  Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1 d4 + 2) Piercing damage.

Credit: Ivo Hoying/Aaron Miller