Dimetrodon
v. 2014
Medium Beast, Unaligned
Armor Class 13
Hit Points 22 (3d10 + 6)
Speed 30 ft, Swim 20ft.
Initiative +0
STR 15
Mod (+2) Save (+2)
DEX 10
Mod (+0) Save (+0)
CON 13
Mod (+1) Save (+1)
INT 2
Mod (-4) Save (-4)
WIS 10
Mod (+0) Save (+0)
CHA 5
Mod (-3) Save (-3)
Saving Throws Strength +4, Constitution +3
Senses Passive Perception 10
Languages –
Challenge 1/4 (50 XP) PB +2
Traits
Hold Breath. When underwater, the dimetrodon can hold its
breath for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Credit: Ivo Hoying/Aaron Miller
Dimetrodon
v. 2024
Medium Beast, Unaligned
Armor Class 13
Hit Points 22 (3d10 + 6)
Speed 30 ft.
Initiative +0
STR 15
Mod (+2) Save (+2)
DEX 10
Mod (+0) Save (+0)
CON 14
Mod (+2) Save (+2)
INT 2
Mod (-4) Save (-4)
WIS 10
Mod (+0) Save (+0)
CHA 5
Mod (-3) Save (-3)
Resistances Poison
Senses Passive Perception 10
Languages –
Challenge 1/4 (50 XP) PB +2
Traits
Poisonous Skin. Trigger: Any creature that grapples the dimetrodon or otherwise comes into direct contact with the dimetrodon’s skin. Constitution saving throw: DC 12. Failure: Poisoned for 1 minute. A poisoned creature no longer in direct contact with the dimetrodon can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. Constitution saving throw: DC 12. Failure: 10 (3d6) Poison damage. If the Poison damage reduces the target to 0 Hit Points, the target is stable and has the Poisoned condition for 1 hour. Success: Half damage only.
Credit: Ivo Hoying/Aaron Miller
