Aurochs
v. 2014
Large Beast, Unaligned
Armor Class 11 (Natural Armor)
Hit Points 42 (4d10 + 6)
Speed 30 ft.
STR 21 (+5)
DEX 11 (+0)
CON 18 (+4)
INT 2 (-4)
WIS 7 (-2)
CHA 5 (-3)
Senses Passive Perception 11
Languages –
Challenge 2 (450 XP; PB +2)
Traits
Charge. If the aurochs moves at least 20 feet straight toward a
target and then hits it with a Gore attack on the same turn, the
target takes an extra 6 (2d6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Fierce. If the aurochs takes damage that would reduce it to 0 Hit Points or less, it can attempt a Constitution save (DC 8 + damage dealt). On a successful save, it is instead reduced to 1 hit point.
Actions
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Bludgeoning damage.
Credit: Ivo Hoying
Aurochs
v. 2024
Large Beast, Unaligned
Armor Class 11 (Natural Armor)
Hit Points 38 (4d10 + 16)
Speed 30 ft.
Initiative +2 (12)
STR 21 mod/save (+5)
DEX 11 mod/save (+0)
CON 18 mod/save (+4)
INT 2 mod/save (-4)
WIS 7 mod/save (-2)
CHA 5 mod/save (-3)
Senses Passive Perception 11
Languages –
Challenge 2 (450 XP; PB +2)
Traits
Fierce (Recharge on Long Rest). If the aurochs takes damage that would reduce it to 0 Hit Points or less, it is reduced to 1 Hit Point instead.
Actions
Gore. Melee Attack Roll: +6 to hit, reach 5 ft. Hit: 10 (2d6 + 4) Bludgeoning damage. If the aurochs moved 20+ feet straight toward a target and then hit it with a Gore attack on the same turn, the target takes an extra 6 (2d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Credit: Ivo Hoying/Aaron Miller
