Artistic Horror

Small Construct, Unaligned

Armor Class: 13 (natural armor)

Hit Points: 94 (9d12 + 36)

Speed: 40 ft.


STR 21 (+5)

DEX 9 (-1)

CON 19 (+4)

INT 7 (-2)

WIS 10 (+0)

CHA 7 (-2)


Skills: Perception +3

Senses: Darkvision 60 ft., Passive Perception 13

Languages: Common, Giant

Challenge: 5 (1,800 XP)

Traits


Unusual Nature. An artistic horror doesn’t require air, food, drink, or sleep.

Pack Tactics. The artistic horror has advantage on an attack roll against a creature if at least one of the horror’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Wet Paint. When a creature within 5 feet of the artistic horror hits it with a melee attack, it is Grappled by it (escape DC 13). 

Actions


Maul. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) Bludgeoning damage, or 12 (2d8 + 3) Bludgeoning damage if the target is Grappled, and the target is Grappled (escape DC 13).

Paint  Spew. Ranged Weapon Attack: +3 to hit, range 20/ 60 ft., one target. Hit: 8 (2d6 + 1) damage of a type of the horror’s choosing: Acid, Cold, Fire, Lightning, or Poison.

Bonus Actions


Paint Dash. Using a Bonus Action, the artistic horror can dissolve into a puddle of paint and move up to half its movement speed. 

Credit: Ivo Hoying