Dire Alligator

Huge Beast, Unaligned

Armor Class 13 (Natural Armor)

Hit Points 37 (5d10 + 10)

Speed 20 ft., swim 50 ft. 


STR 17 (+3)

DEX 13 (+1)

CON 15 (+2)

INT 3 (-4)

WIS 12 (+1)

CHA 8 (-1)


Skills Stealth + 3

Senses Tremorsense 60 ft., Passive Perception 11

Languages

Challenge 1 (200 XP)

Traits


Hold Breath. The alligator can hold its breath for 20 minutes.

Just a Log. The alligator has advantage on Dexterity (Stealth) checks when not moving in water or swampy terrain.

Underwater Senses. The alligator can only use its Tremorsense when underwater.

Actions


Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Piercing damage, and the target is Grappled (escape DC 13). Until this grapple ends, the target is Restrained, and the alligator can’t Bite another target.

Bonus Actions


Deathroll. If the alligator is grappling a creature, it can make one Bite attack against it.

Credit: Ivo Hoying/Aaron Miller