Large Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 59 (7d10 + 21)
Speed 50 ft.
STR 18 (+4)
DEX 12 (+1)
CON 12 (+1)
INT 2 (-4)
WIS 12 (+1)
CHA 7 (-2)
Senses Passive Perception 11
Languages –
Challenge 2 (450 XP)
Pounce. If the allosaurus moves at least 20 ft. straight toward a target and then hits it with a Headbutt attack on the same turn, the target takes an extra 7 (2d6) Piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked Prone. If the target is Prone, the allosaurus can make one Flesh Tear attack against it as a Bonus Action.
Pack Tactics. The allosaurus has advantage on an attack roll against a creature if at least one of the allosaurus’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Rampage. When the allosaurus reduces a creature to 0 Hit Points with a melee attack on its turn, the allosaurus can take a Bonus Action to move up to half its speed and make a bite attack.
Actions
Flesh Tear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Piercing damage.
Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Bludgeoning damage.
Credit: Ivo Hoying