Small Construct, Unaligned
Armor Class: 13 (natural armor)
Hit Points: 94 (9d12 + 36)
Speed: 40 ft.
STR 21 (+5)
DEX 9 (-1)
CON 19 (+4)
INT 7 (-2)
WIS 10 (+0)
CHA 7 (-2)
Skills: Perception +3
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Common, Giant
Challenge: 5 (1,800 XP)
Traits
Unusual Nature. An artistic horror doesn’t require air, food, drink, or sleep.
Pack Tactics. The artistic horror has advantage on an attack roll against a creature if at least one of the horror’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Wet Paint. When a creature within 5 feet of the artistic horror hits it with a melee attack, it is Grappled by it (escape DC 13).
Actions
Maul. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8 + 3) Bludgeoning damage, or 12 (2d8 + 3) Bludgeoning damage if the target is Grappled, and the target is Grappled (escape DC 13).
Paint Spew. Ranged Weapon Attack: +3 to hit, range 20/ 60 ft., one target. Hit: 8 (2d6 + 1) damage of a type of the horror’s choosing: Acid, Cold, Fire, Lightning, or Poison.
Bonus Actions
Paint Dash. Using a Bonus Action, the artistic horror can dissolve into a puddle of paint and move up to half its movement speed.
Credit: Ivo Hoying