Aurochs

Aurochs

v. 2014

Large Beast, Unaligned

Armor Class 11 (Natural Armor)

Hit Points 42 (4d10 + 6)

Speed 30 ft.


STR 21 (+5)

DEX 11 (+0)

CON 18 (+4)

INT 2 (-4)

WIS 7 (-2)

CHA 5 (-3)


Senses Passive Perception 11

Languages

Challenge 2 (450 XP; PB +2)

Traits


Charge. If the aurochs moves at least 20 feet straight toward a
target and then hits it with a Gore attack on the same turn, the
target takes an extra 6 (2d6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Fierce. If the aurochs takes damage that would reduce it to 0 Hit Points or less, it can attempt a Constitution save (DC 8 + damage dealt). On a successful save, it is instead reduced to 1 hit point.

Actions



Gore.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Bludgeoning damage.

Credit: Ivo Hoying

Aurochs

v. 2024

Large Beast, Unaligned

Armor Class 11 (Natural Armor)

Hit Points 38 (4d10 + 16)

Speed 30 ft.

Initiative +2 (12)


STR 21 mod/save (+5)

DEX 11 mod/save (+0)

CON 18 mod/save (+4)

INT 2 mod/save (-4)

WIS 7 mod/save (-2)

CHA 5 mod/save (-3)


Senses Passive Perception 11

Languages

Challenge 2 (450 XP; PB +2)

Traits


Fierce (Recharge on Long Rest). If the aurochs takes damage that would reduce it to 0 Hit Points or less, it is reduced to 1 Hit Point instead.

Actions



Gore.
Melee Attack Roll: +6 to hit, reach 5 ft. Hit: 10 (2d6 + 4) Bludgeoning damage. If the aurochs moved 20+ feet straight toward a target and then hit it with a Gore attack on the same turn, the target takes an extra 6 (2d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Credit: Ivo Hoying/Aaron Miller