Bonecrusher Troll

Trolls who are stronger and smarter (only slightly) than the rest of their brethren sometimes go beyond normal trolls and become Bonecrushers, giants of great strength and ferocity. Attacking with bites and punches, a Bonecrusher will always attempt to squeeze their prey to soften them up before feeding time. 

Large Giant, Chaotic Evil

Armor Class: 14 (natural armor)

Hit Points: 92 (8d10 + 48)

Speed: 30 ft.


STR 20 (+5)

DEX 12 (+1)

CON 18 (+4)

INT 9 (-1)

WIS 10 (+0)

CHA 5 (-3)


Skills: Perception + 3

Damage Immunities: poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities: blinded, charmed, deafened, exhausted, frightened, grappled, poisoned, stunned

Senses: Darkvision 60 ft., passive Perception 13

Languages: Giant

Challenge: 6 (2,300 XP)

Traits


Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Death Hug. If the troll hits a creature with two fist attacks in the same turn, the target is Grappled. While grappling a creature, the troll can use its bonus action to deal 10 (1d10 + 5) Bludgeoning damage to the Grappled creature.

Regeneration. The troll regains 10 Hit Points at the start of its turn. If the troll takes Acid or Fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate. 

Actions


Multiattack. The troll makes two melee attacks; only one of which can be with its Bite.

Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 18 (2d12 + 5) Piercing damage

Fist. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 14 (2d8 + 5) Slashing damage. 

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 23 (4d8 + 5) Bludgeoning damage. 

Reactions


Bulging Biceps. The troll adds 2 to its AC against one melee attack that would hit it. To do so, the troll must be able to see the attacker.

Credit: Ivo Hoying