Category: Beast

  • Spectacled Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 22 (3d8 + 9)

    Speed 30 ft., climb 30 ft.


    STR   18 (+4)

    DEX    11 (+0)

    CON   16 (+3)

    INT    4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1/4 (50 XP)

    Proficiency Bonus +2

    Traits


    Blind Senses. The bear can’t use its Blindsight while unable to smell.

    Sharp Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

    Actions


    Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Piercing damage.

    Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Short-Faced Bear

    Large Beast, Unaligned

    Armor Class 12 (Natural Armor)

    Hit Points 34 (4d10 + 12)

    Speed 40 ft., swim 30 ft.


    STR   18 (+4)

    DEX   12 (+1)

    CON   17 (+3)

    INT    2 (-4)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1 (200 XP)

    Proficiency Bonus +2

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Bonus Actions


    Quick Feet. The bear can take the Dash, Disengage, or Hide action as a Bonus Action on each of its turns.

    Credit: Aaron Miller/Ivo Hoying

  • Raccoon

    Tiny Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d4 + 1)

    Speed 30 ft., climb 30 ft.


    STR   3 (-4)

    DEX   15 (+2)

    CON   12 (+1)

    INT    5 (-3)

    WIS   13 (+1)

    CHA   6 (-2)


    Skills Perception +3, Stealth +4

    Senses Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Traits


    Furry Bandit. The raccoon has advantage on Dexterity (Slight of Hand) checks. 

    Actions


    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage. 

    Credit: Ivo Hoying

  • Quokka

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 2 (1d4)

    Speed 30 ft., Climb 20 ft.


    STR   2 (-4)

    DEX   11 (+0)

    CON   10 (+0)

    INT    2 (-4)

    WIS   10 (+0)

    CHA   12 (+1)


    Skills: Stealth + 5

    Senses Darkvision 90 ft., Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Actions


    Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) Piercing damage.

    Bonus Actions


    Nimble Escape. The quokka can take the Disengage or Hide action as a Bonus Action on each of its turns.

    Credit: Ivo Hoying/Aaron Miller

  • Quilled Bear

    Huge Beast, Unaligned

    Armor Class 15 (Natural Armor)

    Hit Points 84 (8d12 + 32)

    Speed 40 ft., swim 30 ft.


    STR   21 (+5)

    DEX   12 (+1)

    CON   18 (+4)

    INT    3 (-4)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Senses Darkvision 30 ft., Passive Perception 15

    Languages

    Challenge 4 (1,100 XP)

    Proficiency Bonus +2

    Traits


    Spiked Fur. When a creature hits the bear with a melee attack while within 5 feet of it, the creature takes 3 (1d6) Piercing damage.

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 5) Slashing damage.

    Bonus Actions


    Aggressive. The bear moves up to its speed toward a hostile creature it can see.

    Credit: Aaron Miller/Ivo Hoying

  • Pteranodon

    Medium Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 19 (3d8 + 6)

    Speed 10 ft., fly 50 ft.


    STR   13 (+1)

    DEX   14 (+2)

    CON   14 (+2)

    INT    2 (-4)

    WIS   10 (+0)

    CHA   7 (-2)


    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP)

    Traits


    Flyby. The pteranodon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

    Dive. If the pteranodon dives at least 30 feet straight toward a target and hits it with a Bite attack on the same turn, the target takes an extra 4 (1d8) Piercing damage. If the target is Small or smaller, it is Grappled (escape DC 12). Until this grapple ends, the target is Restrained, and the pteranodon can’t Bite another target.

    Carry Away. When grappling a creature, the pteranodon’s speed is not halved when flying when trying to move with that creature.

    Actions


    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Piercing damage. 

    Credit: Ivo Hoying

  • Pelagornis

    Huge Beast, Unaligned

    Armor Class 13 (Natural Armor)

    Hit Points 115 (11d12 + 44)

    Speed 10 ft., fly 65 ft. 


    STR   18 (+4)

    DEX   13 (+1)

    CON   18 (+4)

    INT    3 (-4)

    WIS   8 (-1)

    CHA   3 (-4)


    Skills Perception + 3

    Senses Passive Perception 13

    Languages

    Challenge 4 (1,100 XP)

    Traits


    Jagged Maw. At the start of the pelagornis’s turn, any creature it’s grappling takes 5 (1d10) piercing damage from its pseudo-teeth.

    Actions


    Toothed Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) Piercing damage and the target is Grappled (escape DC 14). While the target is Grappled, the pelagornis can’t attack another target with its beak.

    Credit: Ivo Hoying

  • Peacock

    The peacock uses its long tail feathers, in brilliant blue and green, each tipped with an “eye” pattern, for elaborate displays. They are hard to overlook, even when they are not fully displaying their magnificent feathers.

    Peacock

    Small beast, unaligned

    Armor Class: 11

    Hit Points: 7 (2d6)

    Speed: 10 ft., fly 2 5ft.


    STR   7 (-2)

    DEX   12 (+1)

    CON   11 (+0)

    INT   2 (-4)

    WIS   12 (+1)

    CHA   12 (+1)


    Saving Throws: Str -2, Dex + 1, Con + 0, Int -4, Wis + 1, Cha +3

    Skills: Intimidation +3, Perception +3

    Senses: passive Perception 13

    Languages:

    Challenge: 0 (10 XP)

    Traits


    Look at Me! A peacock has advantage on Performance (Charisma) checks on an attempt to draw attention to itself.

    Actions


    Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 Piercing damage.

    Credit: Sean Holland

  • Nettle Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 5 (1d8 + 1)

    Speed 30 ft., climb 30 ft.


    STR   14 (+2)

    DEX   13 (+1)

    CON   12 (+1)

    INT   4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Darkvision 30 ft., Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Proficiency Bonus +2

    Actions


    Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Moon Bear

    Large Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 59 (7d10 + 21)

    Speed 40 ft., climb 30 ft.


    STR   19 (+4)

    DEX   11 (+0)

    CON   17 (+3)

    INT    4 (-3)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Senses Darkvision 120 ft., Passive Perception 14

    Languages

    Challenge 3 (700 XP)

    Proficiency Bonus +2

    Traits


    Moonlit Strikes. The bear’s weapon attacks are magical. When the bear hits with a melee weapon attack, it deals an extra 4 (1d8) Radiant damage (included in the attack).

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage plus 4 (1d8) Radiant damage.

    Credit: Aaron Miller/Ivo Hoying