Huge Beast, Unaligned
Armor Class 15 (Natural Armor)
Hit Points 123 (13d12 + 38)
Speed 5 ft., swim 45 ft.
STR 13 (+1)
DEX 19 (+4)
CON 17 (+3)
INT 2 (-4)
WIS 13 (+1)
CHA 2 (-4)
Damage Resistances Lightning
Senses Blindsight 60 ft., Passive Perception 11
Languages –
Challenge 6 (2,300 XP)
Traits
Electrified Field. Any creature that ends its turn within 10 feet of the eel must make a DC 15 Constitution saving throw, taking 7 (2d6) Lightning damage on a failed save and half as much on a successful one.
Water Breathing. The giant electric eel can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) Piercing damage plus 14 (4d6) Lightning damage, and the target can’t take Reactions until the start of the eel’s next turn.
Constrict. Melee Weapon Attack: + 7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target is Grappled (escape 15). Until this grapple ends, the target is Restrained, and the eel can’t Constrict another target.
Credit: Ivo Hoying/Aaron Miller