Medium Elemental, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 51 (6d8 + 24)
Speed 30 ft., burrow 30 ft.
STR 17 (+3)
DEX 14 (+2)
CON 18 (+4)
INT 12 (+1)
WIS 10 (+0)
CHA 13 (+1)
Skills Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical attacks
Senses Passive Perception 12
Languages Terran
Challenge 4 (1,100 XP)
Traits
Earthen Conglomerate (Recharges after a Short or Long Rest). When the Rascalite is reduced to 0 Hit Points, it doesn’t die or fall Unconscious. Instead, the damage creates cracks in its body, splitting it into smaller elementals. The Rascalite is made up of three elementals: Mica, Sterling, and Jasper. Each smaller elemental has 20 Hit Points and can move independently of each other, but still act on the Rascalite’s initiative. They are counted as allies when it comes to the Familial Ties ability. Certain attacks can be used by certain elementals, as Mica can use the mica shot attack, Stirling can use the Stirling Slam attack, and Jasper can use the Jasper Slash attack. Finishing a short or long rest reforms the elemental, any destroyed elementals regenerate, and the Rascalite functions as a single creature again. The Rascalite dies when Mica, Sterling, and Jasper are destroyed.
Familial Ties. The Rascalite has advantage on an attack roll against a creature if at least one of the Rascalite’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The Rascalite makes three attacks; one Sterling Slam, one Mica Shot, and one Jasper Slash.
Sterling Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Bludgeoning damage.
Mica Shot. Ranged Weapon Attack: +5 to hit, range 60/120 ft., one target. Hit: 8 (1d0 + 3) Piercing damage.
Jasper Slash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) Slashing damage.
Credit: Ivo Hoying, Thomas Hunter Edge, and Aaron Miller