Category: Monstrosity

  • Crustachnid

    Crustachnids are large spider-like crabs, dwelling in ocean grottos and coastal caves. They wait for unsuspecting prey to wander into their den, before using their long hairy legs and noxious stinger to make them their next meal.

    Large Monstrosity, Unaligned

    Armor Class 17

    Hit Points 93 (11d10+33)

    Speed 30 ft., Climb 30 ft.

    Initiative +3 (13)


    STR 20 (+5) (+5)

    DEX 10 (+0) (+3)

    CON 16 (+3) (+3)

    INT 2 (-4) (-4)

    WIS 12 (+1) (+1)

    CHA 3 (-4) (-4)


    Resistances Fire

    Senses Blindsight 30 ft.; Passive Perception 11

    Languages

    Challenge 5 (2,300 XP), Proficiency Bonus +3


    Amphibious. The crustachnid can breathe air and water.

    Actions


    Multiattack. The crustachnid makes two Claw attacks and uses Noxious Stinger.


    Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.


    Noxious Stinger. Constitution Saving Throw: DC 14, one creature Grappled by the crustachnid. Failure: 10 (4d4) Poison damage, and the target has the Poisoned condition, repeating the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target takes 5 (2d4) Poison damage at the start of each of its turns.

    Credit: Inti Navia and Ivo Hoying

  • Peryton

    Medium Monstrosity, Chaotic Evil

    Armor Class 13 (natural armor)

    Hit Points 32 (5d8 + 10)

    Speed 15 ft., fly 45 ft.


    STR   17 (+3)

    DEX   14(+2)

    CON   14 (+2)

    INT    8 (-1)

    WIS   12 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical weapons

    Senses Passive Perception 13

    Languages

    Challenge 3 (700 XP)

    Traits


    Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

    Cunning Menace. Using a Bonus Action, the peryton can attempt to frighten a creature that it can see within 30 feet. If the target can see the peryton, the peryton can make a Charisma (Intimidation) check contested by a Wisdom ability check made by the target. If the peryton wins, the target is Frightened until the end of the peryton’s next turn. A creature who wins the contest is immune to any peryton’s Cunning Menace for the next 24 hours.

    Actions


    Multiattack. The peryton makes one Antlers attack and one Talons attack.

    Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage.

    Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage. If the target is a Small or smaller creature, it is Grappled (escape DC 13). 

    Heart Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one Incapacitated target or one target Grappled by the peryton. Hit: 21 (4d8 + 3) piercing damage. If this damage reduces the target to 0 hit points, the peryton kills the target by ripping out and eating its heart.

    Credit: Ivo Hoying