Category: Undead

  • Possessed Painting

    It may seem like a typical oil painting, but the possessed painting is much more than that. It houses the soul of a humanoid unable to pass on and uses that soul to act beyond death. 

    Medium Undead, Neutral Evil

    Armor Class: 16 (natural armor)

    Hit Points: 66 (8d8 + 30)

    Speed: 0 ft.


    STR   14 (+2)

    DEX   1 (-5)

    CON   17 (+3)

    INT   3 (-3)

    WIS   17 (+3)

    CHA  7 (-2)


    Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks

    Damage Immunities: Poison

    Condition Immunities: Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

    Senses: Darkvision 60 ft., Passive Perception 13

    Languages: The languages it knew in life.

    Challenge: 4 (1,100 XP)

    Traits


    Unmoving. The painting automatically fails Dexterity saving throws. 

    False Appearance. While the painting remains motionless, it is indistinguishable from a normal painting.

    Undead Nature. A possessed painting doesn’t require air, food, drink, or sleep. 

    Actions


    Multiattack. The possessed painting makes two Spectral Arrow attacks.

    Spectral Arrow. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 11 (2d8 + 3) Force damage, and the target must succeed on a DC 13 Dexterity saving throw or be Restrained by the arrow’s ghostly shackles. 

    Credit: Ivo Hoying

  • Haunted Mannequin

    A wooden armature animated by the soul of a humanoid creature, the restless mannequin attempts to complete a task left unfinished by the animating spirit within.

    Undead Nature. A haunted mannequin doesn’t require air, food, drink, or sleep.

    Haunted Mannequin

    Medium Undead, Neutral Evil

    Armor Class: 16 (natural armor)

    Hit Points: 78 (12d8 + 24)

    Speed: 30 ft.


    STR   15 (+2)

    DEX   16 (+3)

    CON   15 (+2)

    INT    6 (-2)

    WIS   6 (-2)

    CHA   5 (-3)


    Saving Throws: Dexterity +5

    Damage Vulnerabilities: Fire

    Damage Resistances: Bludgeoning, Piercing, and Slashing from nonmagical attacks

    Damage Immunities: Necrotic, Poison, Psychic

    Condition Immunities: Blinded, Charmed, Exhausted, Deafened, Frightened, Paralyzed, Poisoned, Unconscious

    Senses: Blindsight 60 ft., Passive Perception 9

    Languages: Understands the languages spoken by its spirit within.

    Challenge: 4 (1,100 XP)

    Traits


    False Appearance. While the mannequin remains motionless, it is indistinguishable from a usual mannequin.

    Swivel Joints. The mannequin can contort its limbs freely, giving it unnatural flexibility. It has advantage on ability checks made to escape grapples and navigate narrow spaces. The mannequin does not use extra movement while prone or crawling.

    Actions


    Multiattack. The mannequin makes two slam attacks.

    Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) Bludgeoning damage plus 2 (1d4) psychic damage. 

    Ghostly Fright. The mannequin can use its ghostly nature to terrify creatures around it. The mannequin can force a creature within 30 feet of it to make a DC 13 Wisdom saving throw or become Frightened for 1 hour. An affected creature can repeat the saving throw at the end of each of their turns, ending the effect on themselves with a success or taking 9 (2d8) Psychic damage on a failed save. Only one creature can be haunted by the spirit at a time, and if a target’s saving throw is successful or the effect ends for it, the target is immune to this mannequin’s Ghostly Fright for the next 24 hours.

    Credit: Aaron Miller, Claudio Pozas, Ivo Hoying