Colossal Lion

Huge Beast, Unaligned

Armor Class 12

Initiative +2 (12)

Hit Points 133 (14d12 + 42)

Speed 50 ft.


STR   21

Mod (+5) Save (+5)

DEX   14

Mod (+2) Save (+2)

CON   17

Mod (+3) Save (+3)

INT    5

Mod (-3) Save (-3)

WIS   12

Mod (+1) Save (+1)

CHA   7

Mod (-2) Save (-2)


Skills Stealth + 8, Perception + 4

Senses Passive Perception 14

Languages

Challenge 5 (1,800 XP)

Proficiency Bonus +3

Traits


Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions


Multiattack. The lion can use its Threatening Roar if it is available. It then makes one Bite and one Rend attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) Piercing damage.

Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 5) Slashing damage. If the target is a Large or smaller creature and the lion moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition, and the lion can make one Bite attack against it.

Threatening Roar (Recharge 6). Wisdom Saving Throw: DC 16, each creature within 30 feet. Failure: The target has the Frightened condition until the start of the lion’s next turn.

Credit: Aaron Miller/Ivo Hoying

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