Dimetrodon

Dimetrodon

v. 2014

Medium Beast, Unaligned

Armor Class 13

Hit Points 22 (3d10 + 6)

Speed 30 ft, Swim 20ft.

Initiative +0


STR   15

Mod (+2) Save (+2)

DEX   10

Mod (+0) Save (+0)

CON   13

Mod (+1) Save (+1)

INT    2

Mod (-4) Save (-4)

WIS   10

Mod (+0) Save (+0)

CHA   5

Mod (-3) Save (-3)


Saving Throws Strength +4, Constitution +3

Senses Passive Perception 10

Languages

Challenge 1/4 (50 XP) PB +2

Traits


Hold Breath. When underwater, the dimetrodon can hold its
breath for 15 minutes.

Actions


Bite. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Credit: Ivo Hoying/Aaron Miller

Dimetrodon

v. 2024

Medium Beast, Unaligned

Armor Class 13

Hit Points 22 (3d10 + 6)

Speed 30 ft.

Initiative +0


STR   15

Mod (+2) Save (+2)

DEX   10

Mod (+0) Save (+0)

CON   14

Mod (+2) Save (+2)

INT    2

Mod (-4) Save (-4)

WIS   10

Mod (+0) Save (+0)

CHA   5

Mod (-3) Save (-3)


Resistances Poison

Senses Passive Perception 10

Languages

Challenge 1/4 (50 XP) PB +2

Traits


Poisonous Skin. Trigger: Any creature that grapples the dimetrodon or otherwise comes into direct contact with the dimetrodon’s skin. Constitution saving throw: DC 12. Failure: Poisoned for 1 minute. A poisoned creature no longer in direct contact with the dimetrodon can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions


Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. Constitution saving throw: DC 12. Failure: 10 (3d6) Poison damage. If the Poison damage reduces the target to 0 Hit Points, the target is stable and has the Poisoned condition for 1 hour. Success: Half damage only.




Credit: Ivo Hoying/Aaron Miller