Giant Electric Eel

Huge Beast, Unaligned

Armor Class 15 (Natural Armor)

Hit Points 123 (13d12 + 38)

Speed 5 ft., swim 45 ft.


STR 13 (+1)

DEX 19 (+4)

CON 17 (+3)

INT 2 (-4)

WIS 13 (+1)

CHA 2 (-4)


Damage Resistances Lightning 

Senses Blindsight 60 ft., Passive Perception 11

Languages

Challenge 6 (2,300 XP)

Traits


Electrified Field. Any creature that ends its turn within 10 feet of the eel must make a DC 15 Constitution saving throw, taking 7 (2d6) Lightning damage on a failed save and half as much on a successful one.

Water Breathing. The giant electric eel can breathe only underwater.

Actions


Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) Piercing damage plus 14 (4d6) Lightning damage, and the target can’t take Reactions until the start of the eel’s next turn.

Constrict. Melee Weapon Attack: + 7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) Bludgeoning damage plus 7 (2d6) Lightning damage, and the target is Grappled (escape 15). Until this grapple ends, the target is Restrained, and the eel can’t Constrict another target.

Credit: Ivo Hoying/Aaron Miller