Giant Ironquill Porcupine

Medium Beast, Unaligned

Armor Class 13

Hit Points 16 (3d6 + 6)

Speed 30 ft.


STR 8 (-1)

DEX 13 (+1)

CON 15 (+2)

INT 2 (-4)

WIS 11 (+0)

CHA 4 (-3)


Senses Passive Perception 10

Languages

Challenge 1/2 (50 XP)

Traits


Quilled Hide. Any creature within 5 feet of the porcupine that hits it with a melee attack must make a DC 12 Dexterity saving throw or take 4 (1d8) Piercing damage. Any creature grappling the porcupine takes 4 (1d8) piercing damage at the start of its turn. 

Actions


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Piercing damage.

Credit: Ivo Hoying/Aaron Miller