Minke whales are capable of traveling long distances and prefer to flee rather than fight.
Minke Whale
Huge beast, unaligned
Armor Class: 12
Hit Points: 75 (10d12+10)
Speed: 0 ft., swim 60 ft.
STR 19 (+4)
DEX 10 (+0)
CON 13 (+1)
INT 4 (-3)
WIS 13 (+1)
CHA 10 (+0)
Saving Throws: Str + 4, Dex + 0, Con + 1, Int -3, Wis + 1, Cha +0
Skills: Perception +3,
Senses: Blindsight 120 ft., Passive Perception 13
Languages: –
Challenge: 2 (450 XP)
Traits
Echolocation. The whale cannot use its Blindsight while deafened.
Hold Breath. The whale can hold its breath for 30 minutes
Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing.
Strong Swimmer. The whale gains advantage on any roll to resist exhaustion from swimming or to accomplish a swimming maneuver.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) Bludgeoning damage.
Credit: Sean Holland
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