Giant Squid

Huge Beast, Unaligned

Armor Class 11 (Natural Armor)

Hit Points 153 (18d12 + 36)

Speed 5 ft., swim 80 ft.

Initiative +1 (11)


STR 22 (+6) (+6)

DEX 12 (+1) (+4)

CON 14 (+2) (+5)

INT 4 (-3) (-3)

WIS 10 (+0) (+0)

CHA 3 (-4) (-4)


Skills Perception +6

Senses Darkvision 120 ft.; Passive Perception 16

Languages

Challenge 6 (2,300 XP; PB +3)

Traits


Water Breathing. The squid can breathe only underwater.

Actions


Multiattack. The squid makes one Bite attack and one Tentacle attack.

Bite. Melee Attack Roll: +9, reach 5 ft. Hit: 25 (3d12 + 6) Piercing damage.

Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 20 (4d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 17) from one of two tentacles.

Tentacle Whirwlind.Dexterity Saving Throw: DC 17, each creature within 15 feet of the squid. Failure: 31 (9d6) Bludgeoning damage, and the target is pulled 10 feet straight toward the squid. Success: Half damage only.

Reactions


Quick Tentacles. Trigger: The squid is hit by a melee attack roll. Response: The squid makes one Tentacle attack against the triggering creature if within range.

Credit: Ivo Hoying