Swarm of Prisms

Large swarm of Tiny Constructs, Unaligned

Armor Class: 16 (natural armor)

Hit Points: 68 (8d10 + 24)

Speed: 0 ft., fly 30 ft. (hover)


STR   8 (-1)

DEX   16 (+3)

CON   17 (+3)

INT    1 (-5)

WIS   8 (-2)

CHA   1 (-5)


Damage Resistances: Bludgeoning, Piercing, Slashing

Damage Immunities: Poison, Psychic

Condition Immunities: Blinded, Charmed, Exhausted, Deafened, Frightened, Grappled, Paralyzed, Petrified, Prone, Poisoned, Restrained, Stunned

Senses: Blindsight 60 ft., Passive Perception 8

Languages:

Challenge: 3 (700 XP)

Traits


Construct Nature. A swarm of prisms doesn’t require air, food, drink, or sleep.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny chandelier prism. The swarm can’t regain Hit Points or gain temporary Hit Points.

False Appearance. While the swarm remains motionless, it is indistinguishable from a regular pile of chandelier prisms.

Sharp Surroundings. Any creature that starts its turn in the swarm’s space must make a DC 13 Dexterity saving throw, taking 7 (2d6) Slashing damage on a failed save, or half as much damage on a successful one. 

Actions


Buffet. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 24 (6d6 + 3) Slashing damage, or 13 (3d6 + 3) Slashing damage if the swarm has half its Hit Points or fewer. 

Credit: Ivo Hoying

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