Tag: 2024

  • Stonehide Bear

    Huge Beast, Unaligned

    Armor Class 17 (Natural Armor)

    Hit Points 104 (10d12 + 40)

    Speed 40 ft.

    Initiative +4 (14)


    STR   21 (+5)

    DEX   12 (+1)

    CON   19 (+4)

    INT   3 (-4)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Damage Resistances Piercing, Slashing

    Senses Darkvision 60 ft., Passive Perception 15

    Languages –

    Challenge 6 (2,300 XP)

    Proficiency Bonus +3

    Traits


    Bear Hug. At the start of each of its turns, the bear deals 5 (1d10) Bludgeoning damage to any creature it is grappling.

    Actions


    Multiattack. The bear makes three attacks, only one of which can be with its Bite.

    Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) Piercing damage.

    Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 16) from both claws.

    Credit: Aaron Miller/Ivo Hoying

  • Short-Faced Bear

    Large Beast, Unaligned

    Armor Class 12 (Natural Armor)

    Hit Points 68 (8d10 + 24)

    Speed 40 ft.

    Initiative +1 (11)


    STR   18 (+4)

    DEX   12 (+1)

    CON   17 (+3)

    INT    2 (-4)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages –

    Challenge 3 (700 XP)

    Proficiency Bonus +2

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Bonus Actions


    Feral Aggression. The bear moves up to its speed toward a hostile creature it can see.

    Credit: Aaron Miller/Ivo Hoying

  • Raccoon

    v. 2014

    Tiny Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d4 + 1)

    Speed 30 ft., climb 30 ft.


    STR   3 (-4)

    DEX   15 (+2)

    CON   12 (+1)

    INT    5 (-3)

    WIS   13 (+1)

    CHA   6 (-2)


    Skills Perception +3, Stealth +4

    Senses Darkvision 30 ft.; Passive Perception 13

    Languages –

    Challenge 0 (10 XP) PB +2

    Traits


    Furry Bandit. The raccoon has advantage on Dexterity (Slight of Hand) checks. 

    Actions


    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage. 

    Credit: Ivo Hoying

    Raccoon

    v. 2024

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d4 + 1)

    Speed 30 ft., Climb 30 ft.

    Initiative +1 (11)


    STR   3 mod (-4) save (-4)

    DEX   13 mod/save (+1)

    CON   12 mod/save (+1)

    INT    5 mod/save (-3)

    WIS   13 mod/save (+1)

    CHA   6 mod/save (-2)


    Skills Perception +3, Stealth +3

    Senses Darkvision 30 ft.; Passive Perception 13

    Languages –

    Challenge 0 (10 XP) PB +2

    Traits


    Furry Bandit. The raccoon has advantage on Dexterity (Slight of Hand) checks. 

    Actions


    Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage. 

    Credit: Ivo Hoying/Aaron Miller

  • Quokka

    2014

    Tiny Beast, Unaligned

    Armor Class 12

    Hit Points 2 (1d4)

    Speed 30 ft., Climb 20 ft.


    STR   2 (-4)

    DEX   11 (+0)

    CON   10 (+0)

    INT    2 (-4)

    WIS   10 (+0)

    CHA   12 (+1)


    Skills: Stealth + 5

    Senses Darkvision 90 ft., Passive Perception 13

    Languages –

    Challenge 0 (10 XP)

    Actions


    Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) Piercing damage.

    Bonus Actions


    Nimble Escape. The quokka can take the Disengage or Hide action as a Bonus Action on each of its turns.

    Credit: Ivo Hoying/Aaron Miller

    Quokka

    2024

    Tiny Beast, Unaligned

    Armor Class 10

    Hit Points 2 (1d4)

    Speed 30 ft., Climb 20 ft.

    Initiative +0 (10)


    STR   2 mod/save (-4)

    DEX   11 mod/save (+0)

    CON   10 mod/save (+0)

    INT    2 mod/save (-4)

    WIS   10 mod/save (+0)

    CHA   12 mod/save (+1)


    Skills: Stealth + 4

    Senses Darkvision 60 ft., Passive Perception 10

    Languages –

    Challenge 0 (10 XP)

    Actions


    Bite. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Piercing damage.

    Bonus Actions


    Nimble Escape. The quokka can take the Disengage or Hide action.

    Credit: Ivo Hoying/Aaron Miller

  • Liger

    v. 2024

    Large Beast, Unaligned

    Armor Class 13

    Hit Points 51 (6d10 + 18)

    Initiative +3 (13)

    Speed 45 ft.


    STR   20

    Mod (+5) Save (+5)

    DEX   16

    Mod (+3) Save (+3)

    CON   16

    Mod (+3) Save (+3)

    INT    3

    Mod (-4) Save (-4)

    WIS   14

    Mod (+2) Save (+2)

    CHA   9

    Mod (-1) Save (-1)


    Skills Perception + 4, Stealth + 7

    Senses Darkvision 60 ft., Passive Perception 14

    Languages –

    Challenge 2 (450 XP; PB +2)

    Actions


    Multiattack. The liger makes two Rend attacks.

    Rend. Melee Weapon Attack: +7, reach 5 ft. Hit: 11 (1d12 + 5) Slashing damage. If the target is a Large or smaller creature and the liger moved 20+ feet straight toward it immediately before the hit, the target takes an extra 10 (2d10) Piercing damage and has the Prone condition.

    Credit: Ivo Hoying/Aaron Miller


    Liger

    v. 2014

    Large Beast, Unaligned

    Armor Class 13

    Hit Points 51 (6d10 + 18)

    Speed 45 ft. 


    STR   20 (+5)

    DEX   16 (+3)

    CON   16 (+3)

    INT    3 (-4)

    WIS   14 (+2)

    CHA   9 (-1)


    Skills Perception + 4, Stealth + 7

    Senses Darkvision 60 ft., Passive Perception 14

    Languages –

    Challenge 2 (450 XP)

    Traits


    Keen Smell. The liger has advantage on Wisdom (Perception) checks that rely on smell.

    Pounce. If the liger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked Prone. If the target is Prone, the liger can make one Bite attack against it as a Bonus Action.

    Actions


    Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) Piercing damage.

    Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) Slashing damage.

    Credit: Ivo Hoying

  • Hell Hog

    Entelodont

    2024

    Large Beast, Unaligned

    Armor Class 12

    Hit Points 37 (5d10 + 10)

    Speed 40 ft.

    Initiave +0 (10)


    STR   17 mod/save (+3)

    DEX   10 mod/save (+0)

    CON   15 mod/save (+2)

    INT    2 mod/save (-4)

    WIS   7 mod/save (-2)

    CHA   5 mod/save (-3)


    Senses Passive Perception 8

    Languages –

    Challenge 1 (200 XP)

    Traits


    Bloodied Fury. The hog has Advantage on melee attack rolls while it is Bloodied.

    Actions


    Crushing Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage, and the target has Disadvantage on the next attack roll it makes. If the target is a Large or smaller creature, it has the Prone condition.

    Bonus Actions


    Chomp. Dexterity Saving Throw: DC 13, one creature within 5 feet that has the Prone condition. Failure: 7 (1d8 + 3) Piercing damage. Success: Half damage only.

    Credit: Ivo Hoying/Aaron Miller

  • Giant Swan

    These can seem quite terrifying, but are not exceptionally dangerous. Some tiny fey creatures occasionally use them as mounts.

    v. 2014

    Medium beast, unaligned

    Armor Class: 13

    Hit Points: 26 (5d8+5)

    Speed: 20ft., Swim 20 ft., Fly 50 ft.


    STR 9 (-1)

    DEX 14 (+2)

    CON 12 (+1)

    INT 4 (-3)

    WIS 14 (+2)

    CHA 10 (+0)


    Saving Throws: Str -1, Dex + 2, Con + 1, Int -4, Wis + 2, Cha +2

    Skills: Intimidation +2, Perception +4

    Senses: Passive Perception 14

    Languages: –

    Challenge: 1/8 (25 XP)

    Traits


    Intimidating Wings. A swan has advantage on Charisma (Intimidation) checks.

    Tiny Rider. A Tiny creature may use a giant swan as a mount.

    Actions


    Multiattack. A swan may make one Peck and one Wing Buffet attack.

    Peck.  Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) Piercing damage.

    Wing Buffet.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 point of Bludgeoning damage, and the target is at -1d4 to their next Attack or Attribute check on their next action.

    Credit: Sean Holland

    Giant Swan

    v. 2024

    Medium beast, unaligned

    Armor Class: 12

    Hit Points: 27 (5d8+5)

    Speed: 20 ft., Swim 20 ft., Fly 50 ft.

    Initiative +2 (12)


    STR 9 mod/save (-1)

    DEX 14 mod/save (+2)

    CON 12 mod/save (+1)

    INT 4 mod/save (-3)

    WIS 14 mod/save (+2)

    CHA 10 mod/save (+0)


    Skills: Intimidation +2, Perception +4

    Senses: Passive Perception 14

    Languages: –

    Challenge: 1/8 (25 XP)

    Actions


    Multiattack. The swan makes one Peck and one Wing Buffet attack.

    Peck.  Melee Attack Roll:+4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

    Wing Buffet.  Melee Attack Roll: +4, reach 5 ft. Hit: Until the end of the target’s next turn, it rolls 1d4 and subtracts the result from all d20 Tests.

    Credit: Sean Holland/Aaron Miller/Ivo Hoying

  • Giant Electric Eel

    Huge Beast, Unaligned

    Armor Class 15 (Natural Armor)

    Hit Points 123 (13d12 + 38)

    Speed 5 ft., Swim 45 ft.

    Initiative +7 (17)


    STR 13 mod/save (+1)

    DEX 19 (mod/save +4)

    CON 17 mod/save (+3)

    INT 2 mod/save (-4)

    WIS 13 mod/save (+1)

    CHA 2 mod/save (-4)


    Damage Resistances Lightning 

    Senses Blindsight 60 ft., Passive Perception 11

    Languages –

    Challenge 6 (2,300 XP)

    Traits


    Electrified Field. Trigger: Any creature ending its turn within 10 feet of the eel. Constitution saving throw: DC 15. Failure: 7 (2d6) Lightning damage. Success: Half damage.

    Hold Breath. The eel can hold its breath for 1 hour.

    Actions


    Bite. Melee Weapon Attack: +7, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage plus 14 (4d6) Lightning damage, and the target can’t take Reactions until the start of the eel’s next turn.

    Constrict. Strength Saving Throw: DC 15, one Large or smaller creature
    the eel can see within 5 feet. Failure: 15 (2d10 + 4) Bludgeoning damage
    plus 7 (2d6) Lightning damage. The target has the Grappled condition
    (escape DC 15), and it has the Restrained condition until the grapple ends

    Credit: Ivo Hoying/Aaron Miller

  • Dire Smilodon

    Huge Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 66 (7d12 + 21)

    Speed 40 ft.

    Initiative +4 (14)


    STR   20

    Mod (+5) Save (+5)

    DEX   14

    Mod (+2) Save (+2)

    CON   16

    Mod (+3) Save (+3)

    INT    3

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   8

    Mod (-1) Save (-1)


    Skills Perception + 5, Stealth + 6

    Senses Darkvision 60 ft.; Passive Perception 15

    Languages –

    Challenge 4 (1,100 XP; PB +2)

    Actions


    Multiattack. The smilodon makes two Rend attacks.

    Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) Slashing damage. If the target is a Huge or smaller creature and the tiger moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

    Bonus Actions


    Savage. Dexterity Saving Throw: DC 15, one creature within 5 feet that has the Prone condition. Failure: 15 (2d10 + 5) Piercing damage. Success: Half damage.

    Credit: Ivo Hoying/Aaron Miller

  • Deinonychus

    v. 2024

    Medium Beast, Unaligned

    Armor Class 13

    Hit Points 26 (4d8 + 8)

    Speed 40 ft.

    Initiative +3


    STR   14

    Mod (+2) Save (+2)

    DEX   16

    Mod (+3) Save (+3)

    CON   15

    Mod (+2) Save (+2)

    INT    6

    Mod (-2) Save (-2)

    WIS   14

    Mod (+2) Save (+2)

    CHA   10

    Mod (+0) Save (+0)


    Skills Perception +4, Stealth +5

    Senses Passive Perception 14

    Languages –

    Challenge 1 (200 XP) PB +2

    Actions


    Multiattack. The deinonychus makes one Bite and one Huge Claw attack.

    Bite. Melee Weapon Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.

    Huge Claw. Melee Weapon Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a Medium or smaller creature and the deinonychus moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition, and the deinonychus can make one Bite attack against it.

    Credit: Ivo Hoying/Aaron Miller


    Deinonychus

    v. 2014

    Medium Beast, Unaligned

    Armor Class 14

    Hit Points 26 (3d10 + 5)

    Speed 40 ft.


    STR 14 (+2)

    DEX 16 (+3)

    CON 15 (+2)

    INT 6 (-2)

    WIS 14 (+2)

    CHA 10 (+0)


    Skills Perception + 4, Stealth + 6

    Senses Passive Perception 14

    Languages –

    Challenge 1 (200 XP)

    Traits


    Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell.

    Pounce. If the deinonychus moves at least 20 ft. straight toward a creature and then hits with a Claw attack on the same turn, the target must succeed a DC 13 STR save or be knocked Prone. If the target is Prone, the deinonychus can make one Bite attack against it as a Bonus Action. 

    Actions


    Multiattack. The deinonychus makes three attacks: one with its bite and two with its sickle claws.

    Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage.

    Sickle Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage.

    Credit: Ivo Hoying/Aaron Miller