Tag: Bear

  • Sun Bear

    Medium Beast, Unaligned

    Armor Class 11

    Hit Points 11 (2d6 + 4)

    Speed 30 ft., climb 30 ft.


    STR   14 (+2)

    DEX   12 (+1)

    CON   14 (+2)

    INT    9 (-1)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Athletics +4, Perception + 2

    Senses Passive Perception 11

    Languages

    Challenge 1/8 (25 XP)

    Actions


    Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Slashing damage. 

    Bonus Actions


    Nimble Escape. The bear takes the Disengage or Hide action.

    Credit: Ivo Hoying/Aaron Miller

  • Stonehide Bear

    Huge Beast, Unaligned

    Armor Class 17 (Natural Armor)

    Hit Points 104 (10d12 + 40)

    Speed 40 ft., swim 30 ft.


    STR   21 (+5)

    DEX   12 (+1)

    CON   19 (+4)

    INT   3 (-4)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Damage Resistances Piercing, Slashing

    Senses Darkvision 60 ft., Passive Perception 15

    Languages

    Challenge 6 (2,300 XP)

    Proficiency Bonus +3

    Traits


    Powerful Build. The bear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

    Actions


    Multiattack. The bear makes three attacks: only one of which can be with its Bite.

    Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) Piercing damage.

    Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Spirit Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 30 (4d8 + 12)

    Speed 30 ft., climb 30 ft.


    STR   18 (+4)

    DEX   11 (+0)

    CON   16 (+3)

    INT    4 (-3)

    WIS   12 (+1)

    CHA    7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1/2 (100 XP)

    Proficiency Bonus +2

    Traits


    Ethereal Sight. The bear can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

    Actions


    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Credit: Aaron Miller

  • Spectacled Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 22 (3d8 + 9)

    Speed 30 ft., climb 30 ft.


    STR   18 (+4)

    DEX    11 (+0)

    CON   16 (+3)

    INT    4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1/4 (50 XP)

    Proficiency Bonus +2

    Traits


    Blind Senses. The bear can’t use its Blindsight while unable to smell.

    Sharp Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

    Actions


    Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Piercing damage.

    Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Short-Faced Bear

    Large Beast, Unaligned

    Armor Class 12 (Natural Armor)

    Hit Points 34 (4d10 + 12)

    Speed 40 ft., swim 30 ft.


    STR   18 (+4)

    DEX   12 (+1)

    CON   17 (+3)

    INT    2 (-4)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1 (200 XP)

    Proficiency Bonus +2

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Bonus Actions


    Quick Feet. The bear can take the Dash, Disengage, or Hide action as a Bonus Action on each of its turns.

    Credit: Aaron Miller/Ivo Hoying

  • Quilled Bear

    Huge Beast, Unaligned

    Armor Class 15 (Natural Armor)

    Hit Points 84 (8d12 + 32)

    Speed 40 ft., swim 30 ft.


    STR   21 (+5)

    DEX   12 (+1)

    CON   18 (+4)

    INT    3 (-4)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Senses Darkvision 30 ft., Passive Perception 15

    Languages

    Challenge 4 (1,100 XP)

    Proficiency Bonus +2

    Traits


    Spiked Fur. When a creature hits the bear with a melee attack while within 5 feet of it, the creature takes 3 (1d6) Piercing damage.

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 5) Slashing damage.

    Bonus Actions


    Aggressive. The bear moves up to its speed toward a hostile creature it can see.

    Credit: Aaron Miller/Ivo Hoying

  • Nettle Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 5 (1d8 + 1)

    Speed 30 ft., climb 30 ft.


    STR   14 (+2)

    DEX   13 (+1)

    CON   12 (+1)

    INT   4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Darkvision 30 ft., Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Proficiency Bonus +2

    Actions


    Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Moon Bear

    Large Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 59 (7d10 + 21)

    Speed 40 ft., climb 30 ft.


    STR   19 (+4)

    DEX   11 (+0)

    CON   17 (+3)

    INT    4 (-3)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Senses Darkvision 120 ft., Passive Perception 14

    Languages

    Challenge 3 (700 XP)

    Proficiency Bonus +2

    Traits


    Moonlit Strikes. The bear’s weapon attacks are magical. When the bear hits with a melee weapon attack, it deals an extra 4 (1d8) Radiant damage (included in the attack).

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage plus 4 (1d8) Radiant damage.

    Credit: Aaron Miller/Ivo Hoying

  • Grizzly Bear

    Huge Beast, Unaligned

    Armor Class 13 (Natural Armor)

    Hit Points 47 (5d12 + 15)

    Speed 40 ft., swim 30 ft.


    STR   24 (+7)

    DEX   10 (+0)

    CON   17 (+3)

    INT    2 (-4)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Intimidation + 2, Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 2 (450 XP)

    Proficiency Bonus +2

    Traits


    Ferocious. The bear has advantage on Charisma (Intimidation) checks.

    Reckless. At the start of its turn, the bear can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Arctotherium

    Huge Beast, Unaligned

    Armor Class 15 (Natural Armor)

    Hit Points 94 (9d12 + 36)

    Speed 40 ft., swim 30 ft.


    STR 21 (+5)

    DEX 12 (+1)

    CON 19 (+4)

    INT 3 (-4)

    WIS 14 (+2)

    CHA 7 (-2)


    Skills Perception + 5, Stealth + 6

    Senses Passive Perception 15

    Languages

    Challenge 5 (1,800 XP)

    Proficiency Bonus +3

    Traits


    Bear Hug. If the bear hits a creature with two Claw attacks in the same turn, the target is Grappled. While grappling a creature, the bear can use its Bonus Action to deal 10 (1d10 + 5) Bludgeoning damage to the grappled creature.

    Actions


    Multiattack. The bear makes two attacks: only one of which can be with its Bite.

    Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) Piercing damage.

    Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) Slashing damage.

    Credit: Ivo Hoying/Aaron Miller