Tag: cattle

  • Aurochs

    Aurochs

    v. 2014

    Large Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 42 (4d10 + 6)

    Speed 30 ft.


    STR 21 (+5)

    DEX 11 (+0)

    CON 18 (+4)

    INT 2 (-4)

    WIS 7 (-2)

    CHA 5 (-3)


    Senses Passive Perception 11

    Languages

    Challenge 2 (450 XP; PB +2)

    Traits


    Charge. If the aurochs moves at least 20 feet straight toward a
    target and then hits it with a Gore attack on the same turn, the
    target takes an extra 6 (2d6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

    Fierce. If the aurochs takes damage that would reduce it to 0 Hit Points or less, it can attempt a Constitution save (DC 8 + damage dealt). On a successful save, it is instead reduced to 1 hit point.

    Actions



    Gore.
    Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) Bludgeoning damage.

    Credit: Ivo Hoying

    Aurochs

    v. 2024

    Large Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 38 (4d10 + 16)

    Speed 30 ft.

    Initiative +2 (12)


    STR 21 mod/save (+5)

    DEX 11 mod/save (+0)

    CON 18 mod/save (+4)

    INT 2 mod/save (-4)

    WIS 7 mod/save (-2)

    CHA 5 mod/save (-3)


    Senses Passive Perception 11

    Languages

    Challenge 2 (450 XP; PB +2)

    Traits


    Fierce (Recharge on Long Rest). If the aurochs takes damage that would reduce it to 0 Hit Points or less, it is reduced to 1 Hit Point instead.

    Actions



    Gore.
    Melee Attack Roll: +6 to hit, reach 5 ft. Hit: 10 (2d6 + 4) Bludgeoning damage. If the aurochs moved 20+ feet straight toward a target and then hit it with a Gore attack on the same turn, the target takes an extra 6 (2d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

    Credit: Ivo Hoying/Aaron Miller

  • Cow

    v. 2014

    Large Beast, Unaligned

    Armor Class 10

    Hit Points 13 (2d10 + 2)

    Speed 40 ft.

    Initiative +0


    STR   16

    Mod (+3) Save (+3)

    DEX   10

    Mod (+0) Save (+0)

    CON   12

    Mod (+1) Save (+1)

    INT    2

    Mod (-4) Save (-4)

    WIS   11

    Mod (+0) Save (+0)

    CHA   6

    Mod (-2) Save (-2)


    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Actions


    Hooves. Melee Weapon Attack: +5, reach 5 ft. Hit: 8 (2d4 + 3) Bludgeoning damage.

    Credit: Ivo Hoying/Aaron Miller

  • Cattle

    v. 2024

    Large Beast, Unaligned

    Armor Class 10

    Hit Points 15 (2d10 + 4)

    Speed 40 ft.

    Initiative +0 (10)


    STR   18

    Mod (+4) Save (+4)

    DEX   10

    Mod (+0) Save (+0)

    CON   14

    Mod (+2) Save (+2)

    INT    2

    Mod (-4) Save (-4)

    WIS   10

    Mod (+0) Save (+0)

    CHA   5

    Mod (-3) Save (-3)


    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Powerful Build. Cattle count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

    Actions


    Gore. Melee Weapon Attack: +6, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage. If the target is a Large or smaller creature and the cattle moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.

    Bonus Actions


    Trample. Dexterity Saving Throw: DC 14, one creature within 5 feet that has the Prone condition. Failure: 6 (1d4 + 4) Bludgeoning damage. Success: Half damage.

    Credit: Ivo Hoying/Aaron Miller