Tag: CR 0

  • Raccoon

    Tiny Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d4 + 1)

    Speed 30 ft., climb 30 ft.


    STR   3 (-4)

    DEX   15 (+2)

    CON   12 (+1)

    INT    5 (-3)

    WIS   13 (+1)

    CHA   6 (-2)


    Skills Perception +3, Stealth +4

    Senses Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Traits


    Furry Bandit. The raccoon has advantage on Dexterity (Slight of Hand) checks. 

    Actions


    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Piercing damage. 

    Credit: Ivo Hoying

  • Quokka

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 2 (1d4)

    Speed 30 ft., Climb 20 ft.


    STR   2 (-4)

    DEX   11 (+0)

    CON   10 (+0)

    INT    2 (-4)

    WIS   10 (+0)

    CHA   12 (+1)


    Skills: Stealth + 5

    Senses Darkvision 90 ft., Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Actions


    Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) Piercing damage.

    Bonus Actions


    Nimble Escape. The quokka can take the Disengage or Hide action as a Bonus Action on each of its turns.

    Credit: Ivo Hoying/Aaron Miller

  • Peacock

    The peacock uses its long tail feathers, in brilliant blue and green, each tipped with an “eye” pattern, for elaborate displays. They are hard to overlook, even when they are not fully displaying their magnificent feathers.

    Peacock

    Small beast, unaligned

    Armor Class: 11

    Hit Points: 7 (2d6)

    Speed: 10 ft., fly 2 5ft.


    STR   7 (-2)

    DEX   12 (+1)

    CON   11 (+0)

    INT   2 (-4)

    WIS   12 (+1)

    CHA   12 (+1)


    Saving Throws: Str -2, Dex + 1, Con + 0, Int -4, Wis + 1, Cha +3

    Skills: Intimidation +3, Perception +3

    Senses: passive Perception 13

    Languages:

    Challenge: 0 (10 XP)

    Traits


    Look at Me! A peacock has advantage on Performance (Charisma) checks on an attempt to draw attention to itself.

    Actions


    Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 Piercing damage.

    Credit: Sean Holland

  • Nettle Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 5 (1d8 + 1)

    Speed 30 ft., climb 30 ft.


    STR   14 (+2)

    DEX   13 (+1)

    CON   12 (+1)

    INT   4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Darkvision 30 ft., Passive Perception 13

    Languages

    Challenge 0 (10 XP)

    Proficiency Bonus +2

    Actions


    Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Koala

    Small Beast, Unaligned

    Armor Class 10

    Hit Points 5 (2d6  – 2)

    Speed 15 ft., climb 20 ft.


    STR   6 (-2)

    DEX   10 (+0)

    CON   8 (-1)

    INT    4 (-3)

    WIS   10 (+0)

    CHA   5 (-3)


    Skills Athletics +2

    Senses Passive Perception 10

    Languages

    Challenge 0 (10 XP)

    Actions


    Claw. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 Slashing damage. 

    Credit: Ivo Hoying

  • Goose

    Small beast, unaligned

    Armor Class: 12

    Hit Points: 3 (1d6)

    Speed: Walk 10 ft., Fly 40 ft.


    STR   6 (-2)

    DEX   13 (+1)

    CON   12 (+1)

    INT     2 (-4)

    WIS   12 (+1)

    CHA   7 (-2)


    Skills: Stealth +3, Perception +3

    Senses: passive Perception 14

    Languages:

    Challenge: 0 (10 XP)
    Proficiency Bonus: +2

    Actions


    Nab. A goose has advantage on Dexterity checks (Slight of Hand) to grab an item. If the grabbed item weighs more than 5lbs, it removes the fly speed.
    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

    Credit: Aaron Miller/Joel Seip

  • Chameleon

    Chameleons are small lizards with the ability to adapt their coloration to the surface they are on (to some extent). Chameleons also have amazingly good eyesight and can swivel their eyes independently to see almost all around them.

    Chameleon

    Tiny beast, unaligned

    Armor Class: 11

    Hit Points: 2 (1d4)

    Speed: 20ft., Climb 20ft.


    STR 2 (-4)

    DEX 11 (+0)

    CON 11 (+0)

    INT 1 (-5)

    WIS 10 (+0)

    CHA 6 (-2)


    Saving Throws: Str -4, Dex + 0, Con + 0, Int -5, Wis +0, Cha -3

    Skills: Stealth +2

    Senses: Darkvision 30 ft., Passive Perception 10

    Languages:

    Challenge: 0 (10 XP)

    Traits


    Chameleon. Wisdom (Perception) checks to notice a chameleon are made at disadvantage if it has moved 5 feet or less on its last action.

    Panoramic Sight. A chameleon has nearly all-around vision and gains advantage when making a Wisdom (Perception) test based on sight.

    Actions


    A chameleon has no effective attacks.

    Credit: Sean Holland