Tag: CR 0

  • Rabbit

    v. 2024

    Tiny Beast, Unaligned

    Armor Class 12

    Hit Points 1 (1d4 – 1)

    Speed 30 ft., Burrow 5 ft.

    Initiative +2 (12)


    STR  1

    Mod (-5) Save (-5)

    DEX   12

    Mod (+1) Save (+3)

    CON   7

    Mod (-2) Save (-2)

    INT    2

    Mod (-4) Save (-4)

    WIS   15

    Mod (+2) Save (+2)

    CHA   7

    Mod (-2) Save (-2)


    Skills Perception +4

    Senses Passive Perception 14

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Leap. The rabbit’s long jump is up to 10 feet, and its high jump is up to 10 feet, with or without a running start.

    Actions


    Trick Flip. The rabbit uses Leap to move away from danger without imposing an Opportunity Attack.

    Bonus Actions


    Nimble Escape. The rabbit can take the Disengage or Hide action.

    Credit: Ivo Hoying/Aaron Miller

  • Chimpanzee 

    v. 2024

    Medium Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d6)

    Speed 30 ft., Climb 30 ft.

    Initiative +0 (10)


    STR   14

    Mod (+2) Save (+2)

    DEX   10

    Mod (+0) Save (+0)

    CON   11

    Mod (+0) Save (+0)

    INT    6

    Mod (-2) Save (-2)

    WIS   12

    Mod (+1) Save (+1)

    CHA   6

    Mod (-2) Save (-2)


    Skills Acrobatics +4, Perception +3

    Senses Passive Perception 11

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Pack Tactics. The chimpanzee has Advantage on an attack roll against a creature if at least one of the chimpanzee’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

    Actions


    Multiattack. The chimpanzee makes two attacks.

    Bite. Melee Attack Roll: +4 to hit, reach 5 ft., Hit: 4 (1d4 + 2) Piercing damage.

    Fist. Melee Attack Roll: +4 to hit, reach 5 ft., Hit: 4 (1d4 + 2) Bludgeoning damage.

    Rock (Recharge 6).  Ranged Attack Roll:+4, range 25/50 ft. Hit: 6 (2d4 + 2) Bludgeoning damage.

    Credit: Ivo Hoying/Aaron Miller

  • Otter

    v. 2024

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d6)

    Speed 15 ft., Swim 40 ft.

    Initiative +2 (12)


    STR   6

    Mod (-2) Save (-2)

    DEX   14

    Mod (+2) Save (+2)

    CON   11

    Mod (+0) Save (+0)

    INT    6

    Mod (-2) Save (-2)

    WIS   14

    Mod (+2) Save (+2)

    CHA   6

    Mod (-2) Save (-2)


    Skills Stealth +4

    Senses Darkvision 30 ft.; Passive Perception 14

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Slippery. The otter has Advantage on ability checks and saving throws made to end or avoid the Grappled condition.

    Actions


    Bite. Melee Attack Roll: +2, reach 5 ft., Hit: 1 Piercing damage.

    Credit: Ivo Hoying/Aaron Miller

  • Roach

    v. 2014

    Tiny Beast, Unaligned

    Armor Class 11

    Hit Points 1 (1d4-1)

    Speed 25 ft., Climb 25 ft.


    STR   1

    Mod (-5)

    DEX   12

    Mod (+1)

    CON   8

    Mod (-1)

    INT    2

    Mod (-4)

    WIS   6

    Mod (-2)

    CHA   2

    Mod (-4)


    Skills Stealth +3

    Senses Darkvision 30 ft., Passive Perception 8

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Adaptable. The roach is proficient at adapting to new circumstances and environments. It is immune to disease and is able to live for a month without food.

    Wall Skitter. The roach can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

    Actions


    A roach has no effective attacks. 


    Credit: Ivo Hoying/Aaron Miller

    Roach

    v. 2024

    Tiny Beast, Unaligned

    Armor Class 11

    Hit Points 1 (1d4-1)

    Speed 25 ft., Climb 25 ft.

    Initiative +1 (11)


    STR   1

    Mod/Save (-5)

    DEX   12

    Mod/Save (+1)

    CON   8

    Mod (-1) Save (+4)

    INT    2

    Mod/Save (-4)

    WIS   6

    Mod/Save (-2)

    CHA   2

    Mod/Save (-4)


    Immunities Poison

    Skills Stealth +3

    Senses Darkvision 30 ft., Passive Perception 8

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Wall Skitter. The roach can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

    Evasion. If the roach is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the roach instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn’t incapacitated.

    Bonus Actions


    Nimble Escape. The roach takes the Disengage or Hide action. 

  • Penguin

    v. 2014

    Small Beast, Unaligned

    Armor Class 10

    Hit Points 2 (1d4)

    Speed 25 ft., Swim 50 ft.

    Initiative +2


    STR   3

    Mod (-4)

    DEX   11

    Mod (+0)

    CON   10

    Mod (+0)

    INT    2

    Mod (-4)

    WIS   12

    Mod (+1)

    CHA   6

    Mod (-2)


    Skills Perception +3

    Senses Passive Perception 13

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Fat and Feathers. Penguins have a layer of fat, as well as a coat of water-repellent feathers, to keep them warm and dry, even when submerged. They can tolerate temperatures as low as -20 degrees Fahrenheit without any additional protection.

    Hold Breath. The penguin can hold its breath for 20 minutes.

    Actions



    Beak.
    Melee Weapon Attack: +2 to hit, reach 5 ft., Hit: 1 Piercing damage.


    Credit: Ivo Hoying

    Penguin

    v. 2024

    Small Beast, Unaligned

    Armor Class 10

    Hit Points 2 (1d4)

    Speed 25 ft., Swim 50 ft.

    Initiative +0 (10)


    STR   3

    Mod/Save (-4)

    DEX   11

    Mod/Save (+0)

    CON   10

    Mod/Save (+0)

    INT    2

    Mod/Save (-4)

    WIS   12

    Mod/Save (+1)

    CHA   6

    Mod/Save (-2)


    Resistances Cold

    Skills Perception +3

    Senses Passive Perception 13

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Hold Breath. The penguin can hold its breath for 20 minutes.

    Actions



    Beak.
    Melee Attack Roll: +2, reach 5 ft., Hit: 1 Piercing damage.


    Credit: Ivo Hoying

  • Chameleon

    v. 2014

    Tiny Beast, Unaligned

    Armor Class 11

    Hit Points 2 (1d4)

    Speed 20 ft., Climb 20 ft.


    STR   2

    Mod (-4)

    DEX   11

    Mod (+0)

    CON   11

    Mod (+0)

    INT    2

    Mod (-4)

    WIS   1

    Mod (-5)

    CHA   6

    Mod (-2)


    Skills Stealth +2

    Senses Darkvision 30 ft., Passive Perception 10

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Chameleon. Wisdom (Perception) checks to notice a chameleon are made at disadvantage if it has moved 5 feet or less on its last action.

    Panoramic Sight. A chameleon has nearly all-around vision and gains advantage when making a Wisdom (Perception) test based on sight.

    Actions


    The chameleon has no effective attacks.

    Credit: Sean Holland

    Chameleon

    v. 2024

    Tiny Beast, Unaligned

    Armor Class 11

    Hit Points 2 (1d4)

    Speed 20 ft., Climb 20 ft.

    Initiative +0 (10)


    STR   2

    Mod/Save (-4)

    DEX   11

    Mod/Save (+0)

    CON   11

    Mod/Save (+0)

    INT    1

    Mod/Save (-5)

    WIS   10

    Mod/Save (+0)

    CHA   6

    Mod/Save (-2)


    Skills Stealth +2

    Senses Darkvision 30 ft., Passive Perception 10

    Languages

    Challenge 0 (10 XP) PB +2

    Actions


    Lashing Tongue. Melee Attack Roll: +2, reach 5 feet. Hit: If the target is Tiny or Smaller, it has the Grappled condition (escape DC 10).

    Bonus Actions


    Camouflage. The chameleon takes the Hide action.

    Credit: Sean Holland/Aaron Miller/Ivo Hoying

  • Hare

    v. 2014

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 1 (1d4-1)

    Speed 40 ft., Burrow 5 ft.

    Initiative +2


    STR   1

    Mod (-5) Save (-5)

    DEX   15

    Mod (+2) Save (+2)

    CON   7

    Mod (-2) Save (-2)

    INT    2

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   5

    Mod (-3) Save (-3)


    Skills Perception +3

    Senses Passive Perception 13

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Leap. The hare’s long jump is up to 5 feet, and its high jump is up to 5 feet, with or without a running start.

    Keen Hearing. The hare has advantage on Wisdom (Perception) checks that rely on sound.

    Actions


    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., Hit: 1 Piercing damage.


    Credit: Ivo Hoying/Aaron Miller

    Hare

    v. 2024

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 2 (1d4)

    Speed 40 ft., Burrow 5 ft.

    Initiative +2 (12)


    STR   1

    Mod (-5) Save (-5)

    DEX   15

    Mod (+2) Save (+4)

    CON   7

    Mod (-2) Save (-2)

    INT    2

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   5

    Mod (-3) Save (-3)


    Skills Perception +3

    Senses Passive Perception 13

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Leap. The hare’s long jump is up to 10 feet, and its high jump is up to 10 feet, with or without a running start.

    Actions


    Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage.


    Credit: Ivo Hoying/Aaron Miller

  • Fox

    v. 2024

    Tiny Beast, Unaligned

    Armor Class 12

    Hit Points 3 (1d6)

    Speed 40 ft.

    Initiative +2 (12)


    STR   3

    Mod (-4) Save (-4)

    DEX   14

    Mod (+2) Save (+2)

    CON   11

    Mod (+0) Save (+0)

    INT    6

    Mod (-2) Save (-2)

    WIS   14

    Mod (+2) Save (+2)

    CHA   6

    Mod (-2) Save (-2)


    Skills Perception +4, Stealth +4

    Senses Darkvision 60 ft.; Passive Perception 14

    Languages

    Challenge 0 (10 XP) PB +2

    Traits


    Furry Bandit. The fox has Advantage on Dexterity (Slight of Hand) checks.

    Actions


    Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4(1d4 + 2) Piercing damage.

    Bonus Actions


    Nimble Escape. The fox takes the Disengage or Hide action.


    Credit: Ivo Hoying/Aaron Miller

  • Squirrel

    Tiny Beast, Unaligned

    Armor Class 11

    Hit Points 1 (1d4 – 1)

    Speed 30 ft., Climb 30 ft.

    Initiative +1 (11)


    STR   2

    Mod (-4) Save (-4)

    DEX   13

    Mod (+1) Save (+1)

    CON   9

    Mod (-1) Save (-1)

    INT    4

    Mod (-3) Save (-3)

    WIS   12

    Mod (+1) Save (+1)

    CHA   5

    Mod (-3) Save (-3)


    Skills Perception +3

    Senses Darkvision 30 ft.; Passive Perception 13

    Languages

    Challenge 0 (10 XP; PB +2)

    Traits


    Fast Reflexes. The squirrel has Advantage on Dexterity Saving Throws.

    Actions


    Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 1 Piercing damage.


    Credit: Ivo Hoying

  • Early Bird

    Tiny Beast, Unaligned

    Armor Class 13

    Initiative +5 (15)

    Hit Points 1 (1d4 – 1)

    Speed 10 ft., Fly 60 ft.


    STR   3

    Mod (-4) Save (-4)

    DEX   16

    Mod (+3) Save (+3)

    CON   8

    Mod (-1) Save (-1)

    INT    2

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   6

    Mod (-2) Save (-2)


    Skills Perception +5, Stealth +5

    Senses Passive Perception 15

    Languages

    Challenge 0 (10 XP; PB +2)

    Traits


    Get the Worm. Immediately after the bird rolls Initiative, it can swap its Initiative with the Initiative of one willing ally in the same combat. The bird can’t make this swap if it or the ally has the Incapacitated condition.

    Actions


    Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 1 Slashing damage.


    Credit: Ivo Hoying