Tag: CR 1

  • Giant Pelican

    Large Beast, Unaligned

    Armor Class 11

    Hit Points 26 (4d8 + 8)

    Speed 10 ft., Fly 40 ft.

    Initiative +1 (11)


    STR   16

    Mod (+3) Save (+3)

    DEX   12

    Mod (+1) Save (+1)

    CON   14

    Mod (+2) Save (+2)

    INT    4

    Mod (-3) Save (-3)

    WIS   11

    Mod (+0) Save (+0)

    CHA   5

    Mod (-3) Save (-3)


    Skills Perception +2

    Senses Passive Perception 12

    Languages

    Challenge 1 (200 XP) PB +2

    Actions


    Beak. Melee Weapon Attack: +5, reach 5 ft. Hit: 9 (2d6 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13).

    Swallow. The pelican swallows a Medium or smaller target it is grappling. While swallowed, the target isn’t Grappled but has the Blinded and Restrained conditions, and it has Total Cover against attacks and other effects outside the pelican. The pelican can have only one target swallowed at a time, and it can’t use Beak with a swallowed target. If the pelican dies, a swallowed creature is no longer Restrained and can escape using 5 feet of movement, exiting with the Prone condition.

    Credit: Ivo Hoying

  • Spectacled Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 22 (3d8 + 9)

    Speed 30 ft., climb 30 ft.


    STR   18 (+4)

    DEX    11 (+0)

    CON   16 (+3)

    INT    4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1/4 (50 XP)

    Proficiency Bonus +2

    Traits


    Blind Senses. The bear can’t use its Blindsight while unable to smell.

    Sharp Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

    Actions


    Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Piercing damage.

    Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Hell Hog

    Entelodont

    2024

    Large Beast, Unaligned

    Armor Class 12

    Hit Points 37 (5d10 + 10)

    Speed 40 ft.

    Initiave +0 (10)


    STR   17 mod/save (+3)

    DEX   10 mod/save (+0)

    CON   15 mod/save (+2)

    INT    2 mod/save (-4)

    WIS   7 mod/save (-2)

    CHA   5 mod/save (-3)


    Senses Passive Perception 8

    Languages

    Challenge 1 (200 XP)

    Traits


    Bloodied Fury. The hog has Advantage on melee attack rolls while it is Bloodied.

    Actions


    Crushing Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage, and the target has Disadvantage on the next attack roll it makes. If the target is a Large or smaller creature, it has the Prone condition.

    Bonus Actions


    Chomp. Dexterity Saving Throw: DC 13, one creature within 5 feet that has the Prone condition. Failure: 7 (1d8 + 3) Piercing damage. Success: Half damage only.

    Credit: Ivo Hoying/Aaron Miller

  • Dire Alligator

    Huge Beast, Unaligned

    Armor Class 13 (Natural Armor)

    Hit Points 37 (5d10 + 10)

    Speed 20 ft., swim 50 ft. 


    STR 17 (+3)

    DEX 13 (+1)

    CON 15 (+2)

    INT 3 (-4)

    WIS 12 (+1)

    CHA 8 (-1)


    Skills Stealth + 3

    Senses Tremorsense 60 ft., Passive Perception 11

    Languages

    Challenge 1 (200 XP)

    Traits


    Hold Breath. The alligator can hold its breath for 20 minutes.

    Just a Log. The alligator has advantage on Dexterity (Stealth) checks when not moving in water or swampy terrain.

    Underwater Senses. The alligator can only use its Tremorsense when underwater.

    Actions


    Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Piercing damage, and the target is Grappled (escape DC 13). Until this grapple ends, the target is Restrained, and the alligator can’t Bite another target.

    Bonus Actions


    Deathroll. If the alligator is grappling a creature, it can make one Bite attack against it.

    Credit: Ivo Hoying/Aaron Miller

  • Deinonychus

    v. 2024

    Medium Beast, Unaligned

    Armor Class 13

    Hit Points 26 (4d8 + 8)

    Speed 40 ft.

    Initiative +3


    STR   14

    Mod (+2) Save (+2)

    DEX   16

    Mod (+3) Save (+3)

    CON   15

    Mod (+2) Save (+2)

    INT    6

    Mod (-2) Save (-2)

    WIS   14

    Mod (+2) Save (+2)

    CHA   10

    Mod (+0) Save (+0)


    Skills Perception +4, Stealth +5

    Senses Passive Perception 14

    Languages

    Challenge 1 (200 XP) PB +2

    Actions


    Multiattack. The deinonychus makes one Bite and one Huge Claw attack.

    Bite. Melee Weapon Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage.

    Huge Claw. Melee Weapon Attack: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a Medium or smaller creature and the deinonychus moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition, and the deinonychus can make one Bite attack against it.

    Credit: Ivo Hoying/Aaron Miller


    Deinonychus

    v. 2014

    Medium Beast, Unaligned

    Armor Class 14

    Hit Points 26 (3d10 + 5)

    Speed 40 ft.


    STR 14 (+2)

    DEX 16 (+3)

    CON 15 (+2)

    INT 6 (-2)

    WIS 14 (+2)

    CHA 10 (+0)


    Skills Perception + 4, Stealth + 6

    Senses Passive Perception 14

    Languages

    Challenge 1 (200 XP)

    Traits


    Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell.

    Pounce. If the deinonychus moves at least 20 ft. straight toward a creature and then hits with a Claw attack on the same turn, the target must succeed a DC 13 STR save or be knocked Prone. If the target is Prone, the deinonychus can make one Bite attack against it as a Bonus Action. 

    Actions


    Multiattack. The deinonychus makes three attacks: one with its bite and two with its sickle claws.

    Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage.

    Sickle Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage.

    Credit: Ivo Hoying/Aaron Miller