Tag: CR 1

  • Spectacled Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 22 (3d8 + 9)

    Speed 30 ft., climb 30 ft.


    STR   18 (+4)

    DEX    11 (+0)

    CON   16 (+3)

    INT    4 (-3)

    WIS   12 (+1)

    CHA   6 (-2)


    Skills Perception + 3

    Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1/4 (50 XP)

    Proficiency Bonus +2

    Traits


    Blind Senses. The bear can’t use its Blindsight while unable to smell.

    Sharp Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

    Actions


    Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) Piercing damage.

    Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.

    Credit: Aaron Miller/Ivo Hoying

  • Short-Faced Bear

    Large Beast, Unaligned

    Armor Class 12 (Natural Armor)

    Hit Points 34 (4d10 + 12)

    Speed 40 ft., swim 30 ft.


    STR   18 (+4)

    DEX   12 (+1)

    CON   17 (+3)

    INT    2 (-4)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1 (200 XP)

    Proficiency Bonus +2

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Bonus Actions


    Quick Feet. The bear can take the Dash, Disengage, or Hide action as a Bonus Action on each of its turns.

    Credit: Aaron Miller/Ivo Hoying

  • Hell Boar

    Large Beast, Unaligned

    Armor Class 12

    Hit Points 37 (5d10 + 10)

    Speed 40 ft., Swim 20 ft.


    STR   17 (+3)

    DEX   10 (+0)

    CON   15 (+2)

    INT    2 (-4)

    WIS   7 (-2)

    CHA   5 (-3)


    Senses Passive Perception 8

    Languages

    Challenge 1 (200 XP)

    Traits


    Relentless (Recharges after a Short or Long Rest). If the boar takes 10 damage or less that would reduce it to 0 Hit Points, it is reduced to 1 Hit Point instead. 

    Actions


    Crushing Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) Bludgeoning damage, and the target has disadvantage on the next attack roll it makes. If the target is a Large or smaller creature and the lion moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

    Bonus Actions


    Bite. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 7 (1d8 + 3) piercing damage. Success: Half damage.

    Credit: Ivo Hoying/Aaron Miller

  • Dire Alligator

    Huge Beast, Unaligned

    Armor Class 13 (Natural Armor)

    Hit Points 37 (5d10 + 10)

    Speed 20 ft., swim 50 ft. 


    STR 17 (+3)

    DEX 13 (+1)

    CON 15 (+2)

    INT 3 (-4)

    WIS 12 (+1)

    CHA 8 (-1)


    Skills Stealth + 3

    Senses Tremorsense 60 ft., Passive Perception 11

    Languages

    Challenge 1 (200 XP)

    Traits


    Hold Breath. The alligator can hold its breath for 20 minutes.

    Just a Log. The alligator has advantage on Dexterity (Stealth) checks when not moving in water or swampy terrain.

    Underwater Senses. The alligator can only use its Tremorsense when underwater.

    Actions


    Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) Piercing damage, and the target is Grappled (escape DC 13). Until this grapple ends, the target is Restrained, and the alligator can’t Bite another target.

    Bonus Actions


    Deathroll. If the alligator is grappling a creature, it can make one Bite attack against it.

    Credit: Ivo Hoying/Aaron Miller

  • Deinonychus (2014)

    Medium Beast, Unaligned

    Armor Class 14

    Hit Points 26 (3d10 + 5)

    Speed 40 ft.


    STR 14 (+2)

    DEX 16 (+3)

    CON 15 (+2)

    INT 6 (-2)

    WIS 14 (+2)

    CHA 10 (+0)


    Skills Perception + 4, Stealth + 6

    Senses Passive Perception 14

    Languages

    Challenge 1 (200 XP)

    Traits


    Keen Smell. Advantage on Wisdom (Perception) checks that rely on smell.

    Pounce. If the deinonychus moves at least 20 ft. straight toward a creature and then hits with a Claw attack on the same turn, the target must succeed a DC 13 STR save or be knocked Prone. If the target is Prone, the deinonychus can make one Bite attack against it as a Bonus Action. 

    Actions


    Multiattack. The deinonychus makes three attacks: one with its bite and two with its sickle claws.

    Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage.

    Sickle Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage.

    Credit: Ivo Hoying/Aaron Miller