Tag: CR 1/2

  • Cacti Sentinel

    Cacti Sentinels live only to serve their master. Popping unexpectedly from the forest floor, they shoot their deadly spines at any who enter their immovable radius. These thin, black cacti are not to be trifled with.

    Large Plant, Unaligned

    Armor Class 15

    Hit Points 16 (3d8+3)

    Speed 0 ft.

    Initiative +3 (13)


    STR 8 (-1) (-1)

    DEX 16 (+3) (+3)

    CON 13 (+1) (+1)

    INT 2 (-4) (-4)

    WIS 10 (+0) (+0)

    CHA 3 (-4) (-4)


    Vulnerabilities Fire

    Senses Blindsight 60 ft. (blind beyond radius); Passive Perception 10

    Languages 

    Challenge 1/2 (100 XP), Proficiency Bonus +2


    Treacherous Spines. Creatures that move within 5 feet of the sentinel or hit it
    with a melee attack take 3 (1d6) piercing damage.

    Actions


    Spine Shot. Ranged Attack Roll: +5, reach 60 ft. Hit: 6 (1d6 + 3) Piercing
    damage.

    Credit: Inti Navia and Ivo Hoying

  • Moose

    Large Beast, Unaligned

    Armor Class 12

    Hit Points 30 (4d10 + 8)

    Speed 50 ft.


    STR   18

    Mod (+2) Save (+2)

    DEX   10

    Mod (+0) Save (+0)

    CON   14

    Mod (+2) Save (+2)

    INT    3

    Mod (-4) Save (-4)

    WIS   9

    Mod (-1) Save (-1)

    CHA   10

    Mod (+0) Save (+0)


    Skills Intimidation +2

    Senses Passive Perception 9

    Languages

    Challenge 1/2 (100 XP) PB +2

    Actions


    Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the moose moved 20+ feet straight toward it immediately before the hit, the target takes an extra 4 (2d4) Bludgeoning damage and has the Prone condition. 

    Credit: Ivo Hoying/Aaron Miller

  • Spirit Bear

    Medium Beast, Unaligned

    Armor Class 11 (Natural Armor)

    Hit Points 30 (4d8 + 12)

    Speed 30 ft., climb 30 ft.


    STR   18 (+4)

    DEX   11 (+0)

    CON   16 (+3)

    INT    4 (-3)

    WIS   12 (+1)

    CHA    7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 1/2 (100 XP)

    Proficiency Bonus +2

    Traits


    Ethereal Sight. The bear can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

    Actions


    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Credit: Aaron Miller

  • Giant Ironquill Porcupine

    Medium Beast, Unaligned

    Armor Class 13

    Hit Points 16 (3d6 + 6)

    Speed 30 ft.


    STR 8 (-1)

    DEX 13 (+1)

    CON 15 (+2)

    INT 2 (-4)

    WIS 11 (+0)

    CHA 4 (-3)


    Senses Passive Perception 10

    Languages

    Challenge 1/2 (50 XP)

    Traits


    Quilled Hide. Any creature within 5 feet of the porcupine that hits it with a melee attack must make a DC 12 Dexterity saving throw or take 4 (1d8) Piercing damage. Any creature grappling the porcupine takes 4 (1d8) piercing damage at the start of its turn. 

    Actions


    Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) Piercing damage.

    Credit: Ivo Hoying/Aaron Miller