Tag: CR 1/4

  • Maned Wolf

    v. 2024

    Medium Beast, Unaligned

    Armor Class 12

    Hit Points 11 (2d8 + 2)

    Speed 40 ft

    Initiative +2 (12)


    STR   12

    Mod (+1) Save (+1)

    DEX   15

    Mod (+2) Save (+2)

    CON   12

    Mod (+1) Save (+1)

    INT    4

    Mod (-3) Save (-3)

    WIS   13

    Mod (+1) Save (+1)

    CHA   8

    Mod (-1) Save (-1)


    Skills Perception +3

    Senses Darkvision 90 ft., Passive Perception 13

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Agile. The wolf doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.

    Actions


    Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6+2) Piercing damage.

    Bonus Actions


    Nimble Escape. The wolf takes the Disengage or Hide action.

    Credit: Ivo Hoying/Aaron Miller

  • Dimetrodon

    Dimetrodon

    v. 2014

    Medium Beast, Unaligned

    Armor Class 13

    Hit Points 22 (3d10 + 6)

    Speed 30 ft, Swim 20ft.

    Initiative +0


    STR   15

    Mod (+2) Save (+2)

    DEX   10

    Mod (+0) Save (+0)

    CON   13

    Mod (+1) Save (+1)

    INT    2

    Mod (-4) Save (-4)

    WIS   10

    Mod (+0) Save (+0)

    CHA   5

    Mod (-3) Save (-3)


    Saving Throws Strength +4, Constitution +3

    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Hold Breath. When underwater, the dimetrodon can hold its
    breath for 15 minutes.

    Actions


    Bite. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


    Credit: Ivo Hoying/Aaron Miller

    Dimetrodon

    v. 2024

    Medium Beast, Unaligned

    Armor Class 13

    Hit Points 22 (3d10 + 6)

    Speed 30 ft.

    Initiative +0


    STR   15

    Mod (+2) Save (+2)

    DEX   10

    Mod (+0) Save (+0)

    CON   14

    Mod (+2) Save (+2)

    INT    2

    Mod (-4) Save (-4)

    WIS   10

    Mod (+0) Save (+0)

    CHA   5

    Mod (-3) Save (-3)


    Resistances Poison

    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Poisonous Skin. Trigger: Any creature that grapples the dimetrodon or otherwise comes into direct contact with the dimetrodon’s skin. Constitution saving throw: DC 12. Failure: Poisoned for 1 minute. A poisoned creature no longer in direct contact with the dimetrodon can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

    Actions


    Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. Constitution saving throw: DC 12. Failure: 10 (3d6) Poison damage. If the Poison damage reduces the target to 0 Hit Points, the target is stable and has the Poisoned condition for 1 hour. Success: Half damage only.


    

    Credit: Ivo Hoying/Aaron Miller

  • Cow

    v. 2014

    Large Beast, Unaligned

    Armor Class 10

    Hit Points 13 (2d10 + 2)

    Speed 40 ft.

    Initiative +0


    STR   16

    Mod (+3) Save (+3)

    DEX   10

    Mod (+0) Save (+0)

    CON   12

    Mod (+1) Save (+1)

    INT    2

    Mod (-4) Save (-4)

    WIS   11

    Mod (+0) Save (+0)

    CHA   6

    Mod (-2) Save (-2)


    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Actions


    Hooves. Melee Weapon Attack: +5, reach 5 ft. Hit: 8 (2d4 + 3) Bludgeoning damage.

    Credit: Ivo Hoying/Aaron Miller

  • Cattle

    v. 2024

    Large Beast, Unaligned

    Armor Class 10

    Hit Points 15 (2d10 + 4)

    Speed 40 ft.

    Initiative +0 (10)


    STR   18

    Mod (+4) Save (+4)

    DEX   10

    Mod (+0) Save (+0)

    CON   14

    Mod (+2) Save (+2)

    INT    2

    Mod (-4) Save (-4)

    WIS   10

    Mod (+0) Save (+0)

    CHA   5

    Mod (-3) Save (-3)


    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Powerful Build. Cattle count as one size larger when determining their carrying capacity and the weight they can push, drag, or lift.

    Actions


    Gore. Melee Weapon Attack: +6, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage. If the target is a Large or smaller creature and the cattle moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Piercing damage and has the Prone condition.

    Bonus Actions


    Trample. Dexterity Saving Throw: DC 14, one creature within 5 feet that has the Prone condition. Failure: 6 (1d4 + 4) Bludgeoning damage. Success: Half damage.

    Credit: Ivo Hoying/Aaron Miller

  • Velociraptor

    v. 2024

    Small Beast, Unaligned

    Armor Class 12

    Hit Points 10 (3d4 + 3)

    Speed 40 ft.

    Initiative +2 (12)


    STR   7

    Mod (-2) Save (-2)

    DEX   14

    Mod (+2) Save (+2)

    CON   13

    Mod (+1) Save (+1)

    INT    6

    Mod (-2) Save (-2)

    WIS   10

    Mod (+0) Save (+0)

    CHA   6

    Mod (-2) Save (-2)


    Skills Perception +2, Stealth +4

    Senses Passive Perception 12

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Pack Tactics. The velociraptor has Advantage on an attack roll against a creature if at least one of the velociraptor’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

    Fast Reflexes. The velociraptor has Advantage on Dexterity saving throws.

    Actions


    Multiattack. The velociraptor makes two Rend attacks.

    Rend. Melee Weapon Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

    Credit: Ivo Hoying/Aaron Miller

  • Snow Leopard

    v. 2024

    Medium Beast, Unaligned

    Armor Class 13

    Hit Points 18 (4d8)

    Speed 40 ft., Climb 40 ft.

    Initiative +3 (13)


    STR   14

    Mod (+2) Save (+2)

    DEX   16

    Mod (+3) Save (+3)

    CON   10

    Mod (+0) Save (+0)

    INT    3

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   7

    Mod (-2) Save (-2)


    Skills Perception +3, Stealth +7

    Resistances Cold

    Senses Darkvision 60 ft.; Passive Perception 13

    Languages

    Challenge 1/4 (50 XP; PB +2)

    Traits


    Running Leap. With a 10-foot running start, the leopard can Long Jump up to 30 feet.

    Actions


    Multiattack. The leopard makes two Rend attacks.

    Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage. If the target is a Medium or smaller creature, it has the Prone condition.

    Bonus Actions


    Zoomies. The leopard takes the Dash action.


    Credit: Ivo Hoying

  • Pteranodon

    v. 2014

    Medium Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 19 (3d8 + 6)

    Speed 10 ft., Fly 50 ft.


    STR   13 (+1)

    DEX   14 (+2)

    CON   14 (+2)

    INT    2 (-4)

    WIS   10 (+0)

    CHA   7 (-2)


    Senses Passive Perception 10

    Languages

    Challenge 1/4 (50 XP) PB +2

    Traits


    Flyby. The pteranodon doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

    Dive. If the pteranodon dives at least 30 feet straight toward a target and hits it with a Bite attack on the same turn, the target takes an extra 4 (1d8) Piercing damage. If the target is Small or smaller, it is Grappled (escape DC 12). Until this grapple ends, the target is Restrained, and the pteranodon can’t Bite another target.

    Carry Away. When grappling a creature, the pteranodon’s speed is not halved when flying when trying to move with that creature.

    Actions


    Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) Piercing damage. 

    Credit: Ivo Hoying