Tag: CR 3

  • Giant Teratorn

    Huge Beast, Unaligned

    Armor Class 11

    Hit Points 85 (10d12 + 20)

    Speed 10 ft., Fly 50 ft.

    Initiative +3 (13)


    STR   19

    Mod (+4) Save (+4)

    DEX   12

    Mod (+1) Save (+1)

    CON   14

    Mod (+2) Save (+2)

    INT    3

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   6

    Mod (-2) Save (-2)


    Skills Perception +5

    Senses Darkvision 60 ft.; Passive Perception 15

    Languages

    Challenge 3 (700 XP) PB +2

    Actions


    Multiattack. The teratorn uses Primal Screech and makes one Talons attack.

    Talons. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). 

    Primal Screech.Constitution Saving Throw: DC 13, each creature in a 30-foot Cone originating from the teratorn that can hear it. Failure: The target has the Frightened condition until the end of its next turn. Success: The target has the Deafened condition until the end of its next turn.

    Bonus Actions


    Rend. Dexterity Saving Throw: DC 14, one creature within 5 feet that has the Grappled condition. Failure: 18 (4d6 + 4) Slashing damage. Success: Half damage only.

    Credit: Ivo Hoying

  • Utahraptor

    Large Beast, Unaligned

    Armor Class 12

    Hit Points 66 (7d10 + 28)

    Speed 30 ft.


    STR   18 (+4)

    DEX   15 (+2)

    CON   18 (+4)

    INT    6 (-2)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Perception + 3, Stealth + 6

    Senses Passive Perception 13

    Languages

    Challenge 3 (700 XP)

    Traits


    Ambush Hunter. During its first turn, the utahraptor has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit the utahraptor scores against a Surprised creature is a critical hit.

    Pounce. If the utahraptor moves at least 20 ft. straight toward a target and then hits it with a claw attack on the same turn, the target must succeed on a DC 14 Strength saving throw or be knocked Prone. If the target is Prone, the utahraptor can make one bite attack against it as a bonus action.

    Actions


    Multiattack. The utahraptor makes two Sickle Claw attacks.

    Sickle Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage. If the target is a Large or smaller creature and the utahraptor moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

    Bonus Actions


    Bite. Dexterity Saving Throw: DC 15, one creature within 5 feet that has the Prone condition. Failure: 9 (1d0 + 4) Piercing damage. Success: Half damage.

    Credit: Ivo Hoying/Aaron Miller

  • Swarm of Prisms

    Large swarm of Tiny Constructs, Unaligned

    Armor Class: 16 (natural armor)

    Hit Points: 68 (8d10 + 24)

    Speed: 0 ft., fly 30 ft. (hover)


    STR   8 (-1)

    DEX   16 (+3)

    CON   17 (+3)

    INT    1 (-5)

    WIS   8 (-2)

    CHA   1 (-5)


    Damage Resistances: Bludgeoning, Piercing, Slashing

    Damage Immunities: Poison, Psychic

    Condition Immunities: Blinded, Charmed, Exhausted, Deafened, Frightened, Grappled, Paralyzed, Petrified, Prone, Poisoned, Restrained, Stunned

    Senses: Blindsight 60 ft., Passive Perception 8

    Languages:

    Challenge: 3 (700 XP)

    Traits


    Construct Nature. A swarm of prisms doesn’t require air, food, drink, or sleep.

    Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny chandelier prism. The swarm can’t regain Hit Points or gain temporary Hit Points.

    False Appearance. While the swarm remains motionless, it is indistinguishable from a regular pile of chandelier prisms.

    Sharp Surroundings. Any creature that starts its turn in the swarm’s space must make a DC 13 Dexterity saving throw, taking 7 (2d6) Slashing damage on a failed save, or half as much damage on a successful one. 

    Actions


    Buffet. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 24 (6d6 + 3) Slashing damage, or 13 (3d6 + 3) Slashing damage if the swarm has half its Hit Points or fewer. 

    Credit: Ivo Hoying

  • Short-Faced Bear

    Large Beast, Unaligned

    Armor Class 12 (Natural Armor)

    Hit Points 68 (8d10 + 24)

    Speed 40 ft.

    Initiative +3 (13)


    STR   18 (+4)

    DEX   12 (+1)

    CON   17 (+3)

    INT    2 (-4)

    WIS   13 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Senses Darkvision 60 ft., Passive Perception 13

    Languages

    Challenge 3 (700 XP)

    Proficiency Bonus +2

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage.

    Bonus Actions


    Feral Aggression. The bear moves up to its speed toward a hostile creature it can see.

    Credit: Aaron Miller/Ivo Hoying

  • Peryton

    Medium Monstrosity, Chaotic Evil

    Armor Class 13 (natural armor)

    Hit Points 32 (5d8 + 10)

    Speed 15 ft., fly 45 ft.


    STR   17 (+3)

    DEX   14(+2)

    CON   14 (+2)

    INT    8 (-1)

    WIS   12 (+1)

    CHA   7 (-2)


    Skills Perception + 3

    Damage Resistances Bludgeoning, Piercing, and Slashing from nonmagical weapons

    Senses Passive Perception 13

    Languages

    Challenge 3 (700 XP)

    Traits


    Flyby. The peryton doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

    Cunning Menace. Using a Bonus Action, the peryton can attempt to frighten a creature that it can see within 30 feet. If the target can see the peryton, the peryton can make a Charisma (Intimidation) check contested by a Wisdom ability check made by the target. If the peryton wins, the target is Frightened until the end of the peryton’s next turn. A creature who wins the contest is immune to any peryton’s Cunning Menace for the next 24 hours.

    Actions


    Multiattack. The peryton makes one Antlers attack and one Talons attack.

    Antlers. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage.

    Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) Slashing damage. If the target is a Small or smaller creature, it is Grappled (escape DC 13). 

    Heart Rend. Melee Weapon Attack: +5 to hit, reach 5 ft., one Incapacitated target or one target Grappled by the peryton. Hit: 21 (4d8 + 3) piercing damage. If this damage reduces the target to 0 hit points, the peryton kills the target by ripping out and eating its heart.

    Credit: Ivo Hoying

  • Moon Bear

    Large Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 59 (7d10 + 21)

    Speed 40 ft., climb 30 ft.


    STR   19 (+4)

    DEX   11 (+0)

    CON   17 (+3)

    INT    4 (-3)

    WIS   14 (+2)

    CHA   7 (-2)


    Skills Perception + 5

    Senses Darkvision 120 ft., Passive Perception 14

    Languages

    Challenge 3 (700 XP)

    Proficiency Bonus +2

    Traits


    Moonlit Strikes. The bear’s weapon attacks are magical. When the bear hits with a melee weapon attack, it deals an extra 4 (1d8) Radiant damage (included in the attack).

    Actions


    Multiattack. The bear makes two Rend attacks.

    Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Slashing damage plus 4 (1d8) Radiant damage.

    Credit: Aaron Miller/Ivo Hoying

  • Goliath Wolf Bat

    Huge Beast, Unaligned

    Armor Class 15 (Natural Armor)

    Hit Points 66 (7d12 + 21)

    Speed 20 ft., climb 20 ft., fly 60 ft. 


    STR 17 (+3)

    DEX 18 (+4)

    CON 16 (+3)

    INT 2 (-4)

    WIS 11 (+0)

    CHA 6 (-2)


    Skills Perception + 2

    Senses Blindsight 60 ft., Passive Perception 12

    Languages

    Challenge 3 (700 XP)

    Traits


    Flyby. The bat doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

    Echolocation. The bat can’t use its blindsight while deafened. 

    Actions


    Multiattack. The bat makes two Bite attacks.

    Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) Piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) Poison damage on a failed save and half as much on a successful one.

    Credit: Ivo Hoying/ Aaron Miller

  • Dire Smilodon

    Huge Beast, Unaligned

    Armor Class 14 (Natural Armor)

    Hit Points 66 (7d12 + 21)

    Speed 40 ft.

    Initiative +4 (14)


    STR   20

    Mod (+5) Save (+5)

    DEX   14

    Mod (+2) Save (+2)

    CON   16

    Mod (+3) Save (+3)

    INT    3

    Mod (-4) Save (-4)

    WIS   13

    Mod (+1) Save (+1)

    CHA   8

    Mod (-1) Save (-1)


    Skills Perception + 5, Stealth + 6

    Senses Darkvision 60 ft.; Passive Perception 15

    Languages

    Challenge 4 (1,100 XP; PB +2)

    Actions


    Multiattack. The smilodon makes two Rend attacks.

    Rend. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) Slashing damage. If the target is a Huge or smaller creature and the tiger moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

    Bonus Actions


    Savage. Dexterity Saving Throw: DC 15, one creature within 5 feet that has the Prone condition. Failure: 15 (2d10 + 5) Piercing damage. Success: Half damage.

    Credit: Ivo Hoying/Aaron Miller

  • Dire Python

    Huge Beast, Unaligned

    Armor Class 12

    Hit Points 85 (9d12 + 27)

    Speed 30 ft., swim 30 ft.


    STR 20 (+5)

    DEX 14 (+2)

    CON 16 (+3)

    INT 3 (-4)

    WIS 10 (+0)

    CHA 3 (-4)


    Skills Perception + 2

    Senses Blindsight 120 ft., Passive Perception 12

    Languages

    Challenge 3 (700 XP)

    Traits


    Deadly Embrace. Creatures Grappled by the python have disadvantage on ability checks made to escape grapples.

    Actions


    Multiattack. The python makes two attacks: one Bite and one Constrict.

    Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) Piercing damage.

    Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) Bludgeoning damage, and the target is Grappled (escape DC 15). Until this grapple ends, the creature is Restrained and suffocating, and the python can’t Constrict another target.

    Credit: Ivo Hoying/Aaron Miller

  • Bonecrusher Hyena

    Large Beast, Unaligned

    Armor Class 12

    Hit Points 59 (7d10 + 21)

    Speed 40 ft. 


    STR 18 (+4)

    DEX 14 (+2)

    CON 17 (+3)

    INT 3 (-4)

    WIS 12 (+1)

    CHA 7 (-2)


    Skills Perception + 3

    Senses passive Perception 13

    Languages

    Challenge 3 (700 XP)

    Traits


    Rampage. When the hyena reduces a creature to 0 Hit Points with a melee attack on its turn, the hyena can take a Bonus Action to move up to half its speed and make a Bite attack.

    Actions


    Multiattack. The hyena makes two Crushing Bite attacks.

    Crushing Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) Piercing damage, and the target has disadvantage on the next attack roll it makes.

    Credit: Ivo Hoying/Aaron Miller