Huge Beast, Unaligned
Armor Class 11 (Natural Armor)
Hit Points 153 (18d12 + 36)
Speed 5 ft., swim 80 ft.
Initiative +1 (11)
STR 22 (+6) (+6)
DEX 12 (+1) (+4)
CON 14 (+2) (+5)
INT 4 (-3) (-3)
WIS 10 (+0) (+0)
CHA 3 (-4) (-4)
Skills Perception +6
Senses Darkvision 120 ft.; Passive Perception 16
Languages –
Challenge 6 (2,300 XP; PB +3)
Traits
Water Breathing. The squid can breathe only underwater.
Actions
Multiattack. The squid makes one Bite attack and one Tentacle attack.
Bite. Melee Attack Roll: +9, reach 5 ft. Hit: 25 (3d12 + 6) Piercing damage.
Tentacle. Melee Attack Roll: +9, reach 15 ft. Hit: 20 (4d6 + 6) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 17) from one of two tentacles.
Tentacle Whirwlind.Dexterity Saving Throw: DC 17, each creature within 15 feet of the squid. Failure: 31 (9d6) Bludgeoning damage, and the target is pulled 10 feet straight toward the squid. Success: Half damage only.
Reactions
Quick Tentacles. Trigger: The squid is hit by a melee attack roll. Response: The squid makes one Tentacle attack against the triggering creature if within range.
Credit: Ivo Hoying
