There are many terror birds; these particular ones are about three-meter high flightless birds with vicious beaks and sharp claws on their feet. They are pack hunters who grip their prey with their beaks and attempt to dash them to the ground to be cut up by their claws. While flightless, they are fast-moving, and they can launch themselves away from trouble with a nasty kick.
Terror Bird
Large beast, unaligned
Armor Class: 12 (natural armor)
Hit Points: 75 (10d10 + 20)
Speed: 50 ft.
STR 18 (+4)
DEX 12 (+1)
CON 14 (+2)
INT 3 (-4)
WIS 12 (+1)
CHA 10 (+0)
Skills: Athletics +6, Perception +3
Senses: Darkvision 60 ft., Passive Perception 13
Languages: –
Challenge: 2 (450 XP)
Traits
Kick and Run. When a terror bird is preparing to move away from an adjacent foe, it may use a Bonus Action to take a Kick attack, if it hits, any attacks of opportunity the target takes that round are at disadvantage.
Pack Tactics. The terror bird has advantage on attack rolls against a creature if at least one of the bird’s allies is within 5 feet of the creature and the ally is not incapacitated.
Actions
Multiattack. A terror bird may make one Beak and one Kick attack.
Beak. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) Slashing damage. The target must succeed on a DC 12 Strength saving throw or be knocked Prone.
Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) Slashing damage.
Credit: Sean Holland