Tag: forest

  • Ash Eater

    Camouflaged green to hide in its jungle environment, the Ash Eater is named for the obsidian-black teeth in its mouth, perfect for devouring prey. When pressed, it uses the skull-like carapace around its head to bash in its victims. 

    Large Beast (Dinosaur), Unaligned

    Armor Class 13

    Hit Points 95 (10d10 + 40)

    Speed 50 ft.

    Initiative +3 (13)


    STR 21 (+5) (+5)

    DEX 11 (+0) (+0)

    CON 19 (+4) (+4)

    INT 3 (-4) (-4)

    WIS 12 (+1) (+1)

    CHA 4 (-3) (-3)


    Skills Perception +4, Stealth + 6

    Senses Passive Perception 14

    Languages None

    Challenge 6 (2,300 XP), Proficiency Bonus +3


    Actions


    Multiattack. The ash eater makes two Skull Bash attacks.

    Skull Bash. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target is a Huge or smaller creature and the ash eater moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

    Bonus Actions


    Feast. Constitution Saving Throw: DC 15, one creature within 5 feet that has the Prone condition. Failure: 23 (4d8 + 5) Slashing damage. Success: Half damage.

    Credit: Inti Navia and Ivo Hoying

  • Shaifen-La

    Treading through the fog of the dead city, Shaifen-La’s deteroriated mind flashes between images of its job as guardian, and the frantic images of a mad celestial. Towering above the swampy trees, it walks on four legs, golden and ivory, inscribed with the runes of ages past. Its shell-like torso has been taken over by writhing green vines, winding their way up to make up for its absence of a neck as they host its face– a marble humanoid mask, expression and unreadable and two pairs of ears long and listening.

    Gargantuan Celestial, Chaotic Neutral

    Armor Class 18

    Hit Points 319 (22d20 + 88)

    Speed 60 ft.

    Initiative +13 (23)


    STR 18 (+4) (+4)

    DEX 12 (+1) (+7)

    CON 19 (+4) (+10)

    INT 18 (+4) (+4)

    WIS 24 (+7) (+13)

    CHA 16 (+3) (+3)


    Skills Perception + 13

    Resistances Fire, Necrotic

    Immunities Radiant; Charmed, Exhaustion

    Senses Truesight 120 ft.; Passive Perception 23

    Languages Telepathy 60 ft.

    Challenge 18 (20,000 XP), Proficiency Bonus +6


    Traits


    Legendary Resistance (4/Day). If Shaifen-La fails a saving throw, it can choose to succeed instead.


    Weight of the Ages. Constitution Saving Throw: DC 21, any creature that starts its turn in a 10-foot Emanation originating from Shaifen-La. Failure: Until the end of its next turn, the target’s speed is halved, and on its turn it can take either an action or a Bonus Action, not both. Success: The target is immune to Shaifen-La’s Weight of the Ages for 24 hours.

    Actions


    Multiattack. Shaifen-La makes 3 Ageless Strike attacks. 

    Ageless Strike. Melee or Ranged Attack Roll: +13, reach 5 ft. or range 100 ft. Hit: 28 (6d6 + 7) Force damage.

    Era Implosion. Wisdom Saving Throw: DC 21, each creature in a 20-foot-radius Sphere centered on a point Shaifen-La can see within 120 ft. Failure: 80 (18d8) Psychic damage and the target has the Incapacitated condition until the end of
    its next turn. Success: Half damage only.

    Bonus Actions


    Wilting Gaze. Constitution Saving Throw: DC 21, each creature in a 30-foot Cone. Failure: The target gains 1 Exhaustion level.

    Legendary Actions


    Legendary Action Uses: 3. Immediately after another creature’s turn, Shaifen-La can expend a use to take one of the following actions. Shaifen-La regains all expended uses at the start of each of its turns.

    Temporal Shackles. Strength Saving Throw: DC 21, one creature Shaifen-La can see within 60 ft. Failure: 14 (4d6) Force damage and the target has the Restrained condition until the end of its next turn. Failure or Success: Shaifen-La can’t take this action again until the start of its next turn.

    Wither. Shaifen-La makes one Ageless Strike attack.

    Looking to the Future. Attacks against Shaifen-La have Disadvantage until the end of its next turn.

    Credit: Inti Navia and Ivo Hoying

  • Reaper of Veridos

    All tremble beneath the single mad eye of the Reaper of Veridos– a humanoid plant made of writhing black vines. All run if they see it within the depths of the forest, for the Reaper has disobeyed its god.

    Medium Plant, Neutral Evil

    Armor Class 15

    Hit Points 52 (7d8+21)

    Speed 30 ft.

    Initiative +4 (14)


    STR 8 (-1) (-1)

    DEX 17 (+3) (+3)

    CON 16 (+3) (+3)

    INT 11 (+0) (+0)

    WIS 16 (+3) (+3)

    CHA 12 (+1) (+1)


    Skills Perception +5

    Vulnerabilities Fire

    Senses Blindsight 30 ft.; Passive Perception 15

    Languages Telepathy 60 ft.

    Challenge 4 (1,100 XP), Proficiency Bonus +2


    Verdant Regeneration. The reaper regains 10 Hit Points at the start of each of
    its turns while in contact with plant life. If the reaper takes fire damage, this trait doesn’t function on the reaper’s next turn. The reaper dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.


    Vision of the Undergrowth. The reaper only has Blindsight when in contact with plant life.

    Actions


    Multiattack. The reaper makes two Tendril attacks.


    Tendril. Melee Attack Role: +5, reach 15 ft. Hit: 8 (2d4 + 3) Bludgeoning
    damage. If the target is a Medium or smaller creature, the reaper pulls the target 5 feet straight toward itself.


    Root Eruption. Dexterity Saving Throw: DC 13, each creature on the ground within 10 feet of the reaper. Failure: 15 (6d4) Piercing damage, and the target has the Restrained condition until the end of the reaper’s next turn. Success: Half damage only.

    Reactions


    Protective Tendrils. Trigger: The reaper is hit by a melee attack roll. Response: The reaper adds 2 to its AC against that attack, possibly causing it to miss.

    Credit: Inti Navia and Ivo Hoying

  • Thrall of Veridos

    This bear filled with writhing, black vines is a dangerous foe to encounter in the forest alone. Even more dangerous considering it serves its master, Veridos, meaning not only have you enraged the Thrall, but also a god.

    Large Plant, Neutral Evil

    Armor Class 13

    Hit Points 42 (5d10 + 15)

    Speed 40 ft.

    Initiative +1 (11)


    STR 19 (+4) (+4)

    DEX 11 (+1) (+1)

    CON 16 (+3) (+3)

    INT 2 (-4) (-4)

    WIS 12 (+1) (+1)

    CHA 4 (-3) (-3)


    Resistances Fire

    Senses Blindsight 60 ft. (blind beyond radius); Passive Perception 11

    Languages –

    Challenge 2 (450 XP), Proficiency Bonus +2


    Treacherous Spines. Creatures that move within 5 feet of the sentinel or hit it
    with a melee attack take 3 (1d6) piercing damage.

    Actions


    Multiattack. The thrall makes one Claw attack and one Infestation attack.


    Claw. Melee Attack Role: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage.


    Infestation. Melee Attack Role: +6, reach 5 ft. Hit: 10 (1d12 + 4) Piercing
    damage, and the target has Disadvantage on the next attack roll it makes.

    Reactions


    Enraged by Flame. Trigger: The thrall takes Fire damage. Response: The thrall
    moves up to its speed toward the source of the damage and makes an Infestation
    attack.

    Credit: Inti Navia and Ivo Hoying

  • Cacti Sentinel

    Cacti Sentinels live only to serve their master. Popping unexpectedly from the forest floor, they shoot their deadly spines at any who enter their immovable radius. These thin, black cacti are not to be trifled with.

    Large Plant, Unaligned

    Armor Class 15

    Hit Points 16 (3d8+3)

    Speed 0 ft.

    Initiative +3 (13)


    STR 8 (-1) (-1)

    DEX 16 (+3) (+3)

    CON 13 (+1) (+1)

    INT 2 (-4) (-4)

    WIS 10 (+0) (+0)

    CHA 3 (-4) (-4)


    Vulnerabilities Fire

    Senses Blindsight 60 ft. (blind beyond radius); Passive Perception 10

    Languages –

    Challenge 1/2 (100 XP), Proficiency Bonus +2


    Treacherous Spines. Creatures that move within 5 feet of the sentinel or hit it
    with a melee attack take 3 (1d6) piercing damage.

    Actions


    Spine Shot. Ranged Attack Roll: +5, reach 60 ft. Hit: 6 (1d6 + 3) Piercing
    damage.

    Credit: Inti Navia and Ivo Hoying