Volant Wasp

Medium Beast, Unaligned

Armor Class 17 (natural armor)

Hit Points 85 (10d8 + 40)

Speed 10 ft., fly 70 ft.


STR   12 (+1)

DEX   22 (+6)

CON   18 (+4)

INT    3 (-4)

WIS   8 (-1)

CHA   2 (-4)


Senses Passive Perception 9

Languages

Challenge 5 (1,800 XP)

Traits


Too Fast To See. Creatures have disadvantage on opportunity attacks made to hit the wasp while it is moving.

Actions


Fatal Stinger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) Piercing damage and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) Poison damage on a failed save or half as much on a successful one.

Bonus Actions


Restless Buzzing. As a Bonus Action, the wasp can move up to its speed but must end this movement more than 10 feet away from its starting position.

Credit: Ivo Hoying

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