Medium Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 10 ft., fly 70 ft.
STR 12 (+1)
DEX 22 (+6)
CON 18 (+4)
INT 3 (-4)
WIS 8 (-1)
CHA 2 (-4)
Senses Passive Perception 9
Languages –
Challenge 5 (1,800 XP)
Traits
Too Fast To See. Creatures have disadvantage on opportunity attacks made to hit the wasp while it is moving.
Actions
Fatal Stinger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) Piercing damage and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) Poison damage on a failed save or half as much on a successful one.
Bonus Actions
Restless Buzzing. As a Bonus Action, the wasp can move up to its speed but must end this movement more than 10 feet away from its starting position.
Credit: Ivo Hoying
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