Reaper of Veridos

All tremble beneath the single mad eye of the Reaper of Veridos– a humanoid plant made of writhing black vines. All run if they see it within the depths of the forest, for the Reaper has disobeyed its god.

Medium Plant, Neutral Evil

Armor Class 15

Hit Points 52 (7d8+21)

Speed 30 ft.

Initiative +4 (14)


STR 8 (-1) (-1)

DEX 17 (+3) (+3)

CON 16 (+3) (+3)

INT 11 (+0) (+0)

WIS 16 (+3) (+3)

CHA 12 (+1) (+1)


Skills Perception +5

Vulnerabilities Fire

Senses Blindsight 30 ft.; Passive Perception 15

Languages Telepathy 60 ft.

Challenge 4 (1,100 XP), Proficiency Bonus +2


Verdant Regeneration. The reaper regains 10 Hit Points at the start of each of
its turns while in contact with plant life. If the reaper takes fire damage, this trait doesn’t function on the reaper’s next turn. The reaper dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.


Vision of the Undergrowth. The reaper only has Blindsight when in contact with plant life.

Actions


Multiattack. The reaper makes two Tendril attacks.


Tendril. Melee Attack Role: +5, reach 15 ft. Hit: 8 (2d4 + 3) Bludgeoning
damage. If the target is a Medium or smaller creature, the reaper pulls the target 5 feet straight toward itself.


Root Eruption. Dexterity Saving Throw: DC 13, each creature on the ground within 10 feet of the reaper. Failure: 15 (6d4) Piercing damage, and the target has the Restrained condition until the end of the reaper’s next turn. Success: Half damage only.

Reactions


Protective Tendrils. Trigger: The reaper is hit by a melee attack roll. Response: The reaper adds 2 to its AC against that attack, possibly causing it to miss.

Credit: Inti Navia and Ivo Hoying

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