Cacti Sentinel

Cacti Sentinels live only to serve their master. Popping unexpectedly from the forest floor, they shoot their deadly spines at any who enter their immovable radius. These thin, black cacti are not to be trifled with.

Large Plant, Unaligned

Armor Class 15

Hit Points 16 (3d8+3)

Speed 0 ft.

Initiative +3 (13)


STR 8 (-1) (-1)

DEX 16 (+3) (+3)

CON 13 (+1) (+1)

INT 2 (-4) (-4)

WIS 10 (+0) (+0)

CHA 3 (-4) (-4)


Vulnerabilities Fire

Senses Blindsight 60 ft. (blind beyond radius); Passive Perception 10

Languages 

Challenge 1/2 (100 XP), Proficiency Bonus +2


Treacherous Spines. Creatures that move within 5 feet of the sentinel or hit it
with a melee attack take 3 (1d6) piercing damage.

Actions


Spine Shot. Ranged Attack Roll: +5, reach 60 ft. Hit: 6 (1d6 + 3) Piercing
damage.

Credit: Inti Navia and Ivo Hoying

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